feature/imgui-sdl
Last change
on this file since 187b0f5 was e1f88a9, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Create a system to draw and switch between different screens, a Screen class, a MainScreen class that extends it, and some classes for UI elements that can be added to screens.
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100644
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File size:
447 bytes
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1 | #ifndef _RTWO_CONSTS_H
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2 | #define _RTWO_CONSTS_H
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3 |
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4 | #define GAME_VERSION "0.01.000"
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5 |
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6 | // TODO: Rename these using some other prefix
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7 | #define RTWO_SUCCESS true
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8 | #define RTWO_ERROR false
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9 |
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10 | #define CRASH_LOG_FILE "crash.log"
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11 |
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12 | // TODO: Would prefer to use enums, but couldn't find a great way to use them in bitmasks
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13 | constexpr unsigned char GUI_FLAGS_WINDOW_FULLSCREEN { 1 << 0 };
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14 |
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15 | enum ScreenType {
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16 | SCREEN_MAIN,
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17 | SCREEN_GAME
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18 | };
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19 |
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20 | #endif // _RTWO_CONSTS_H
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