source: opengl-game/docs/DESIGN.txt@ 9d21aac

feature/imgui-sdl
Last change on this file since 9d21aac was bf4744d, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

Updates notes and move all the documentation / todo files into a new docs/ folder

  • Property mode set to 100644
File size: 313 bytes
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1UPDATING VULKAN CODE TO USE MULTIPLE VERTEX/FRAGMENT SHADER PAIRS (AKA DIFFERENT PIPELINES)
2
3-Change createDescriptorSetLayout() since that specifies the uniforms. This will
4 need to take some parameters based on the specifics of each shader.
5
6-Create a new graphics pipeline for each vertex/fragment shader pair
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