[0e6ecf3] | 1 | #include "game-gui-glfw.hpp"
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| 2 |
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[9546928] | 3 | #include "consts.hpp"
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| 4 |
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[d8cb15e] | 5 | string GameGui_GLFW::s_errorMessage;
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| 6 |
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| 7 | void glfw_error_callback(int error, const char* description) {
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| 8 | GameGui_GLFW::s_errorMessage = description;
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| 9 | }
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| 10 |
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| 11 | string& GameGui_GLFW::GetError() {
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| 12 | return GameGui_GLFW::s_errorMessage;
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| 13 | }
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| 14 |
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[0e6ecf3] | 15 | bool GameGui_GLFW::Init() {
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[d8cb15e] | 16 | GameGui_GLFW::s_errorMessage = "No error";
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| 17 | glfwSetErrorCallback(glfw_error_callback);
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| 18 |
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| 19 | return glfwInit() == GLFW_TRUE ? RTWO_SUCCESS : RTWO_ERROR;
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[0e6ecf3] | 20 | }
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| 21 |
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| 22 | void GameGui_GLFW::Shutdown() {
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| 23 | glfwTerminate();
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| 24 | }
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| 25 |
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| 26 | void* GameGui_GLFW::CreateWindow(const string& title, unsigned int width, unsigned int height) {
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| 27 | glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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| 28 |
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| 29 | window = glfwCreateWindow(width, height, title.c_str(), nullptr, nullptr);
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| 30 |
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| 31 | return window;
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| 32 | }
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| 33 |
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| 34 | void GameGui_GLFW::DestroyWindow() {
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| 35 | // TODO: This function can throw some errors. They should be handled
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| 36 | glfwDestroyWindow(window);
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| 37 | }
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| 38 |
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[4eb4d0a] | 39 | #ifdef GAMEGUI_INCLUDE_VULKAN
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| 40 |
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[0e6ecf3] | 41 | bool GameGui_GLFW::CreateVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) {
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| 42 | return glfwCreateWindowSurface(instance, window, nullptr, surface) == VK_SUCCESS ?
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| 43 | RTWO_SUCCESS : RTWO_ERROR;
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| 44 | }
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[8667f76] | 45 |
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[4eb4d0a] | 46 | #endif
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| 47 |
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[8667f76] | 48 | vector<const char*> GameGui_GLFW::GetRequiredExtensions() {
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| 49 | uint32_t glfwExtensionCount = 0;
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| 50 | const char** glfwExtensions;
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| 51 |
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| 52 | glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
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| 53 |
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| 54 | vector<const char*> extensions(glfwExtensions, glfwExtensions + glfwExtensionCount);
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| 55 |
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| 56 | return extensions;
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| 57 | }
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| 58 |
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| 59 | void GameGui_GLFW::GetWindowSize(int* width, int* height) {
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| 60 | glfwGetFramebufferSize(window, width, height);
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| 61 | }
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