[0e6ecf3] | 1 | #include "game-gui-glfw.hpp"
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| 2 |
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[7bf5433] | 3 | #include <queue>
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| 4 |
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[1ce9afe] | 5 | #include "compiler.hpp"
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[9546928] | 6 | #include "consts.hpp"
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| 7 |
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[7bf5433] | 8 | int GameGui_GLFW::s_keyState[GLFW_KEY_LAST];
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| 9 | bool GameGui_GLFW::s_keyDown[GLFW_KEY_LAST];
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[1ce9afe] | 10 |
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[7bf5433] | 11 | // queue<MouseEvent> mouseEvents;
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[d8cb15e] | 12 |
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[7bf5433] | 13 | string GameGui_GLFW::s_errorMessage;
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[d8cb15e] | 14 |
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[7fc5e27] | 15 | string& GameGui_GLFW::getError() {
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[d8cb15e] | 16 | return GameGui_GLFW::s_errorMessage;
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| 17 | }
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| 18 |
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[7fc5e27] | 19 | bool GameGui_GLFW::init() {
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[d8cb15e] | 20 | GameGui_GLFW::s_errorMessage = "No error";
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| 21 | glfwSetErrorCallback(glfw_error_callback);
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| 22 |
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[7fc5e27] | 23 | windowWidth = -1;
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| 24 | windowHeight = -1;
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| 25 |
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[d8cb15e] | 26 | return glfwInit() == GLFW_TRUE ? RTWO_SUCCESS : RTWO_ERROR;
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[0e6ecf3] | 27 | }
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| 28 |
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[7fc5e27] | 29 | void GameGui_GLFW::shutdown() {
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[0e6ecf3] | 30 | glfwTerminate();
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| 31 | }
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| 32 |
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[7fc5e27] | 33 | void* GameGui_GLFW::createWindow(const string& title, int width, int height, bool fullscreen) {
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[1ce9afe] | 34 | GLFWwindow* window = nullptr;
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| 35 | GLFWmonitor* mon = nullptr;
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| 36 |
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| 37 | #if defined(GAMEGUI_INCLUDE_VULKAN)
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| 38 | glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); // This is for Vulkan, OpenGL needs different flags
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| 39 | #elif defined(MAC)
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| 40 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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| 41 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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| 42 | glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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| 43 | glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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| 44 | #else
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| 45 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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| 46 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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| 47 | #endif
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| 48 |
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| 49 | glfwWindowHint(GLFW_SAMPLES, 16);
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| 50 | glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, true);
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| 51 |
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| 52 | if (fullscreen) {
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| 53 | mon = glfwGetPrimaryMonitor();
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| 54 | const GLFWvidmode* vmode = glfwGetVideoMode(mon);
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| 55 |
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[7fc5e27] | 56 | windowWidth = vmode->width;
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| 57 | windowHeight = vmode->height;
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| 58 | } else {
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| 59 | windowWidth = width;
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| 60 | windowHeight = height;
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[1ce9afe] | 61 | }
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[0e6ecf3] | 62 |
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[7fc5e27] | 63 | window = glfwCreateWindow(windowWidth, windowHeight, title.c_str(), mon, nullptr);
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[1ce9afe] | 64 | //glfwMakeContextCurrent(window);
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| 65 |
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[7bf5433] | 66 | glfwSetMouseButtonCallback(window, glfw_mouse_button_callback);
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[1ce9afe] | 67 | glfwSetKeyCallback(window, glfw_key_callback);
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| 68 |
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[7bf5433] | 69 | // fill(s_keyState, s_keyState + GLFW_KEY_LAST, RTWO_KEY_EVENT_NONE);
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| 70 | // fill(s_keyDown, s_keyDown + GLFW_KEY_LAST, false);
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[0e6ecf3] | 71 |
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| 72 | return window;
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| 73 | }
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| 74 |
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[7fc5e27] | 75 | void GameGui_GLFW::destroyWindow() {
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[0e6ecf3] | 76 | // TODO: This function can throw some errors. They should be handled
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| 77 | glfwDestroyWindow(window);
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| 78 | }
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| 79 |
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[7bf5433] | 80 | /*
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| 81 | void GameGui_GLFW::processEvents() {
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| 82 | fill(s_keyState, s_keyState + GLFW_KEY_LAST, RTWO_KEY_EVENT_NONE);
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| 83 |
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| 84 | glfwPollEvents();
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| 85 | }
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| 86 |
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| 87 | unsigned char GameGui_GLFW::getKeyEvent(unsigned int key) {
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| 88 | return s_keyState[key];
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| 89 | }
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| 90 |
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| 91 | bool GameGui_GLFW::isKeyPressed(unsigned int key) {
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| 92 | return s_keyDown[key];
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| 93 | }
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| 94 |
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| 95 | int GameGui_GLFW::pollMouseEvent(MouseEvent* event) {
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| 96 | if (mouseEvents.empty()) {
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| 97 | return 0;
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| 98 | }
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| 99 |
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| 100 | *event = mouseEvents.front();
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| 101 | mouseEvents.pop();
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| 102 |
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| 103 | return 1;
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| 104 | }
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| 105 | */
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| 106 |
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[4eb4d0a] | 107 | #ifdef GAMEGUI_INCLUDE_VULKAN
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| 108 |
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[7fc5e27] | 109 | bool GameGui_GLFW::createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) {
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[0e6ecf3] | 110 | return glfwCreateWindowSurface(instance, window, nullptr, surface) == VK_SUCCESS ?
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| 111 | RTWO_SUCCESS : RTWO_ERROR;
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| 112 | }
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[8667f76] | 113 |
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[4eb4d0a] | 114 | #endif
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| 115 |
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[7fc5e27] | 116 | vector<const char*> GameGui_GLFW::getRequiredExtensions() {
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[8667f76] | 117 | uint32_t glfwExtensionCount = 0;
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| 118 | const char** glfwExtensions;
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| 119 |
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| 120 | glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
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| 121 |
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| 122 | vector<const char*> extensions(glfwExtensions, glfwExtensions + glfwExtensionCount);
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| 123 |
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| 124 | return extensions;
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| 125 | }
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| 126 |
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[7fc5e27] | 127 | void GameGui_GLFW::getWindowSize(int* width, int* height) {
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| 128 | // This function segfaults on OSX, check other platforms
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| 129 | //glfwGetFramebufferSize(window, width, height);
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| 130 |
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| 131 | *width = windowWidth;
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| 132 | *height = windowHeight;
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[8667f76] | 133 | }
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[1ce9afe] | 134 |
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| 135 | void glfw_error_callback(int error, const char* description) {
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| 136 | GameGui_GLFW::s_errorMessage = description;
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| 137 | }
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| 138 |
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[7bf5433] | 139 | void glfw_mouse_button_callback(GLFWwindow* window, int button, int action, int mods) {
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| 140 | double x, y;
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| 141 | glfwGetCursorPos(window, &x, &y);
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| 142 |
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| 143 | /*
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| 144 | MouseEvent e { button, action, (int)x, (int)y };
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| 145 |
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| 146 | mouseEvents.push(e);
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| 147 | */
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| 148 | }
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| 149 |
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[1ce9afe] | 150 | void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) {
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| 151 | GameGui_GLFW::s_keyState[key] = action;
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[7bf5433] | 152 | /*
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| 153 | switch(action) {
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| 154 | case GLFW_PRESS:
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| 155 | s_keyState[key] = RTWO_KEY_EVENT_PRESSED;
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| 156 | break;
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| 157 | case GLFW_RELEASE:
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| 158 | s_keyState[key] = RTWO_KEY_EVENT_RELEASED;
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| 159 | break;
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| 160 | default:
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| 161 | s_keyState[key] = RTWO_KEY_EVENT_NONE;
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| 162 | break;
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| 163 | }
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[1ce9afe] | 164 |
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| 165 | // should be true for GLFW_PRESS and GLFW_REPEAT
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| 166 | GameGui_GLFW::s_keyDown[key] = (action != GLFW_RELEASE);
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[7bf5433] | 167 | */
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[1ce9afe] | 168 | }
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