feature/imgui-sdl
points-test
Last change
on this file since 0e6ecf3 was 0e6ecf3, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Create a game gui implementation using glfw3 and move window create/destruction and Vulkan surface creation to the game gui
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Property mode
set to
100644
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File size:
776 bytes
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1 | #include "game-gui-glfw.hpp"
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2 |
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3 | bool GameGui_GLFW::Init() {
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4 | return glfwInit() == GLFW_TRUE ? RTWO_SUCCESS : RTWO_SUCCESS;
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5 | }
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6 |
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7 | void GameGui_GLFW::Shutdown() {
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8 | glfwTerminate();
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9 | }
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10 |
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11 | void* GameGui_GLFW::CreateWindow(const string& title, unsigned int width, unsigned int height) {
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12 | glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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13 |
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14 | window = glfwCreateWindow(width, height, title.c_str(), nullptr, nullptr);
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15 |
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16 | return window;
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17 | }
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18 |
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19 | void GameGui_GLFW::DestroyWindow() {
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20 | // TODO: This function can throw some errors. They should be handled
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21 | glfwDestroyWindow(window);
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22 | }
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23 |
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24 | bool GameGui_GLFW::CreateVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) {
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25 | return glfwCreateWindowSurface(instance, window, nullptr, surface) == VK_SUCCESS ?
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26 | RTWO_SUCCESS : RTWO_ERROR;
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27 | }
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