source: opengl-game/game-gui-glfw.cpp@ c1d9b2a

feature/imgui-sdl points-test
Last change on this file since c1d9b2a was a6f6833, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago

Remove getWindowSize() from game-gui and instead add getWindowWidth(), getWindowHeight(), and refreshWindowSize() (which updates the internal variables returned by the first two functions)

  • Property mode set to 100644
File size: 3.9 KB
Line 
1#include "game-gui-glfw.hpp"
2
3#include "compiler.hpp"
4#include "consts.hpp"
5
6queue<UIEvent> GameGui_GLFW::s_events;
7string GameGui_GLFW::s_errorMessage;
8
9string& GameGui_GLFW::getError() {
10 return GameGui_GLFW::s_errorMessage;
11}
12
13bool GameGui_GLFW::init() {
14 GameGui_GLFW::s_errorMessage = "No error";
15 glfwSetErrorCallback(glfw_error_callback);
16
17 windowWidth = -1;
18 windowHeight = -1;
19
20 return glfwInit() == GLFW_TRUE ? RTWO_SUCCESS : RTWO_ERROR;
21}
22
23void GameGui_GLFW::shutdown() {
24 glfwTerminate();
25}
26
27void* GameGui_GLFW::createWindow(const string& title, int width, int height, bool fullscreen) {
28 GLFWmonitor* mon = nullptr;
29
30#if defined(GAMEGUI_INCLUDE_VULKAN)
31 glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); // This is for Vulkan, OpenGL needs different flags
32#elif defined(MAC)
33 glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
34 glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
35 glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
36 glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
37#else
38 glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
39 glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
40#endif
41
42 glfwWindowHint(GLFW_SAMPLES, 16);
43 glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, true);
44
45 if (fullscreen) {
46 mon = glfwGetPrimaryMonitor();
47 const GLFWvidmode* vmode = glfwGetVideoMode(mon);
48
49 windowWidth = vmode->width;
50 windowHeight = vmode->height;
51 } else {
52 windowWidth = width;
53 windowHeight = height;
54 }
55
56 window = glfwCreateWindow(windowWidth, windowHeight, title.c_str(), mon, nullptr);
57
58 // TODO: I should check the window size after it's created to make sure it matches the requested size
59 // glfwGetFramebufferSize(window, width, height) segfaults on OSX, check other platforms
60 // I think glfwGetWindowSize(window, width, height) works fine.
61
62 glfwSetMouseButtonCallback(window, glfw_mouse_button_callback);
63 glfwSetKeyCallback(window, glfw_key_callback);
64
65 return window;
66}
67
68void GameGui_GLFW::destroyWindow() {
69 // TODO: This function can throw some errors. They should be handled
70 glfwDestroyWindow(window);
71}
72
73void GameGui_GLFW::processEvents() {
74 glfwPollEvents();
75
76 if (glfwWindowShouldClose(window)) {
77 UIEvent e;
78 e.type = UI_EVENT_QUIT;
79
80 s_events.push(e);
81 }
82}
83
84int GameGui_GLFW::pollEvent(UIEvent* event) {
85 if (s_events.empty()) {
86 return 0;
87 }
88
89 *event = s_events.front();
90 s_events.pop();
91
92 return 1;
93}
94
95void GameGui_GLFW::refreshWindowSize() {
96 // glfwGetFramebufferSize(window, width, height) segfaults on OSX, check other platforms
97 // I think glfwGetWindowSize(window, width, height) works fine.
98 glfwGetWindowSize(window, &windowWidth, &windowHeight);
99}
100
101int GameGui_GLFW::getWindowWidth() {
102 return windowWidth;
103}
104
105int GameGui_GLFW::getWindowHeight() {
106 return windowHeight;
107}
108
109#ifdef GAMEGUI_INCLUDE_VULKAN
110
111bool GameGui_GLFW::createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) {
112 return glfwCreateWindowSurface(instance, window, nullptr, surface) == VK_SUCCESS ?
113 RTWO_SUCCESS : RTWO_ERROR;
114}
115
116vector<const char*> GameGui_GLFW::getRequiredExtensions() {
117 uint32_t glfwExtensionCount = 0;
118 const char** glfwExtensions;
119
120 glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
121
122 vector<const char*> extensions(glfwExtensions, glfwExtensions + glfwExtensionCount);
123
124 return extensions;
125}
126
127#endif
128
129void glfw_error_callback(int error, const char* description) {
130 GameGui_GLFW::s_errorMessage = description;
131}
132
133void glfw_mouse_button_callback(GLFWwindow* window, int button, int action, int mods) {
134 double x, y;
135 glfwGetCursorPos(window, &x, &y);
136
137 /*
138 MouseEvent e { button, action, (int)x, (int)y };
139
140 mouseEvents.push(e);
141 */
142}
143
144void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) {
145 UIEvent e;
146 e.type = UI_EVENT_KEY;
147 e.key.keycode = key;
148
149 GameGui_GLFW::s_events.push(e);
150}
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