1 | #include "game-gui-glfw.hpp"
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2 |
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3 | string GameGui_GLFW::s_errorMessage;
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4 |
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5 | void glfw_error_callback(int error, const char* description) {
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6 | GameGui_GLFW::s_errorMessage = description;
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7 | }
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8 |
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9 | string& GameGui_GLFW::GetError() {
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10 | return GameGui_GLFW::s_errorMessage;
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11 | }
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12 |
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13 | bool GameGui_GLFW::Init() {
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14 | GameGui_GLFW::s_errorMessage = "No error";
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15 | glfwSetErrorCallback(glfw_error_callback);
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16 |
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17 | return glfwInit() == GLFW_TRUE ? RTWO_SUCCESS : RTWO_ERROR;
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18 | }
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19 |
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20 | void GameGui_GLFW::Shutdown() {
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21 | glfwTerminate();
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22 | }
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23 |
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24 | void* GameGui_GLFW::CreateWindow(const string& title, unsigned int width, unsigned int height) {
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25 | glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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26 |
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27 | window = glfwCreateWindow(width, height, title.c_str(), nullptr, nullptr);
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28 |
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29 | return window;
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30 | }
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31 |
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32 | void GameGui_GLFW::DestroyWindow() {
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33 | // TODO: This function can throw some errors. They should be handled
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34 | glfwDestroyWindow(window);
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35 | }
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36 |
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37 | #ifdef GAMEGUI_INCLUDE_VULKAN
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38 |
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39 | bool GameGui_GLFW::CreateVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) {
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40 | return glfwCreateWindowSurface(instance, window, nullptr, surface) == VK_SUCCESS ?
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41 | RTWO_SUCCESS : RTWO_ERROR;
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42 | }
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43 |
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44 | #endif
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45 |
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46 | vector<const char*> GameGui_GLFW::GetRequiredExtensions() {
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47 | uint32_t glfwExtensionCount = 0;
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48 | const char** glfwExtensions;
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49 |
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50 | glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
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51 |
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52 | vector<const char*> extensions(glfwExtensions, glfwExtensions + glfwExtensionCount);
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53 |
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54 | return extensions;
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55 | }
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56 |
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57 | void GameGui_GLFW::GetWindowSize(int* width, int* height) {
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58 | glfwGetFramebufferSize(window, width, height);
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59 | }
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