feature/imgui-sdl
points-test
Last change
on this file since 054d9ed was f133da0, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago |
Add renderScene and renderUI functions to openglgame and use IMGUI to render the main menu
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Property mode
set to
100644
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File size:
1.3 KB
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1 | #ifndef _GAME_GUI_GLFW_H
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2 | #define _GAME_GUI_GLFW_H
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3 |
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4 | #include <queue>
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5 |
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6 | #include "game-gui.hpp"
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7 |
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8 | #ifdef GAMEGUI_INCLUDE_VULKAN
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9 | #define GLFW_INCLUDE_VULKAN
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10 | #else
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11 | #include <GL/glew.h>
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12 | #endif
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13 |
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14 | #include <GLFW/glfw3.h>
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15 |
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16 | class GameGui_GLFW : public GameGui {
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17 | public:
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18 | static string s_errorMessage; // Has to be public so that glfw_error_callback can access it
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19 |
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20 | // Has to be public so that glfw_key_callback can access it
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21 | static queue<UIEvent> s_events;
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22 |
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23 | string& getError();
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24 |
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25 | bool init();
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26 | void shutdown();
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27 |
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28 | void* createWindow(const string& title, int width, int height, bool fullscreen);
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29 | void destroyWindow();
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30 |
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31 | void bindEventHandlers();
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32 | void processEvents();
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33 | int pollEvent(UIEvent* event);
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34 |
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35 | void refreshWindowSize();
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36 | int getWindowWidth();
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37 | int getWindowHeight();
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38 |
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39 | #ifdef GAMEGUI_INCLUDE_VULKAN
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40 | bool createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface);
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41 | vector<const char*> getRequiredExtensions();
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42 | #endif
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43 |
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44 | private:
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45 | GLFWwindow* window;
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46 | int windowWidth, windowHeight;
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47 | };
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48 |
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49 | void glfw_error_callback(int error, const char* description);
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50 | void glfw_mouse_button_callback(GLFWwindow* window, int button, int action, int mods);
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51 | void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods);
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52 |
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53 | #endif // _GAME_GUI_GLFW_H
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