source: opengl-game/game-gui-glfw.hpp@ 27c40ce

feature/imgui-sdl points-test
Last change on this file since 27c40ce was 7fc5e27, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

Change all game-gui function names to lower camel case

  • Property mode set to 100644
File size: 1.2 KB
Line 
1#ifndef _GAME_GUI_GLFW_H
2#define _GAME_GUI_GLFW_H
3
4#include "game-gui.hpp"
5
6#ifdef GAMEGUI_INCLUDE_VULKAN
7 #define GLFW_INCLUDE_VULKAN
8#endif
9
10#include <GLFW/glfw3.h>
11
12#define NUM_KEYS (512)
13
14class GameGui_GLFW : public GameGui {
15 public:
16 static string s_errorMessage; // Has to be public so that glfw_error_callback can access it
17
18 // Both have to be public so that glfw_key_callback can access them
19 // TODO: Implement a more generic public api over this to get the key state
20 static int s_keyState[NUM_KEYS];
21 static bool s_keyDown[NUM_KEYS];
22
23 string& getError();
24
25 bool init();
26 void shutdown();
27
28 void* createWindow(const string& title, int width, int height, bool fullscreen);
29 void destroyWindow();
30
31#ifdef GAMEGUI_INCLUDE_VULKAN
32 bool createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface);
33#endif
34
35 vector<const char*> getRequiredExtensions();
36 void getWindowSize(int* width, int* height);
37
38 private:
39 GLFWwindow* window;
40
41 int windowWidth, windowHeight;
42};
43
44void glfw_error_callback(int error, const char* description);
45void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods);
46
47#endif // _GAME_GUI_GLFW_H
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