[f898c5f] | 1 | #include "game-gui-sdl.hpp"
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| 2 |
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[27c40ce] | 3 | #include <map>
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| 4 | #include <queue>
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| 5 |
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[9546928] | 6 | #include "consts.hpp"
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| 7 |
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[27c40ce] | 8 | map<unsigned int, unsigned char> s_keyState;
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| 9 | map<unsigned int, bool> s_keyDown;
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| 10 |
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| 11 | using namespace std;
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| 12 |
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| 13 | /*
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| 14 | // Temporary to allow the program using this class to receive events other than keyboard events
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| 15 | // Remove once I add a better game-gui wrapper for doing that
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| 16 | queue<SDL_Event> events;
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| 17 |
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| 18 | queue<MouseEvent> mouseEvents;
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| 19 | */
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| 20 |
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[d5f2b42] | 21 | string GameGui_SDL::s_errorMessage;
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| 22 |
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[7fc5e27] | 23 | string& GameGui_SDL::getError() {
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[d5f2b42] | 24 | GameGui_SDL::s_errorMessage = SDL_GetError();
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| 25 |
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| 26 | return GameGui_SDL::s_errorMessage;
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| 27 | }
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| 28 |
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[7fc5e27] | 29 | bool GameGui_SDL::init() {
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[f898c5f] | 30 | // may want to define SDL_INIT_NOPARACHUTE when I start handling crashes since it
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| 31 | // prevents SDL from setting up its own handlers for SIG_SEGV and stuff like that
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| 32 |
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[d5f2b42] | 33 | GameGui_SDL::s_errorMessage = "No error";
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[f898c5f] | 34 |
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[5f3dba8] | 35 | if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
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| 36 | return RTWO_ERROR;
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| 37 | }
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| 38 |
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| 39 | int imgFlags = IMG_INIT_PNG;
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| 40 | if (!(IMG_Init(imgFlags) & imgFlags)) {
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| 41 | return RTWO_ERROR;
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| 42 | }
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| 43 |
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| 44 | if (TTF_Init() == -1) {
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| 45 | return RTWO_ERROR;
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| 46 | }
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| 47 |
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| 48 | return RTWO_SUCCESS;
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[f898c5f] | 49 | }
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| 50 |
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[7fc5e27] | 51 | void GameGui_SDL::shutdown() {
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[f898c5f] | 52 | SDL_Quit();
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[826df16] | 53 | }
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[0e6ecf3] | 54 |
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[7fc5e27] | 55 | void* GameGui_SDL::createWindow(const string& title, int width, int height, bool fullscreen) {
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[1ce9afe] | 56 | // TODO: Make an OpenGL version of the SDL_CreateWindow call as well
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| 57 |
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[0e6ecf3] | 58 | // On Apple's OS X you must set the NSHighResolutionCapable Info.plist property to YES,
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| 59 | // otherwise you will not receive a High DPI OpenGL canvas.
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[7fc5e27] | 60 |
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| 61 | uint32_t flags = SDL_WINDOW_VULKAN;
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| 62 |
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| 63 | flags |= fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_RESIZABLE;
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| 64 |
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[0e6ecf3] | 65 | window = SDL_CreateWindow(title.c_str(),
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| 66 | SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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[7fc5e27] | 67 | width, height, flags);
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[0e6ecf3] | 68 |
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| 69 | return window;
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| 70 | }
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| 71 |
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[7fc5e27] | 72 | void GameGui_SDL::destroyWindow() {
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[0e6ecf3] | 73 | // TODO: This function can throw some errors. They should be handled
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| 74 | SDL_DestroyWindow(window);
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| 75 | }
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| 76 |
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[27c40ce] | 77 | /*
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| 78 | void GameGui_SDL::processEvents() {
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| 79 | SDL_Event e;
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| 80 |
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| 81 | s_keyState.clear();
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| 82 | while (SDL_PollEvent(&e)) {
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| 83 | if (e.type == SDL_KEYDOWN || e.type == SDL_KEYUP) {
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| 84 | if (e.type == SDL_KEYDOWN && !e.key.repeat) {
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| 85 | s_keyState[e.key.keysym.sym] = RTWO_KEY_EVENT_PRESSED;
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| 86 | } else if (e.type == SDL_KEYUP) {
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| 87 | s_keyState[e.key.keysym.sym] = RTWO_KEY_EVENT_RELEASED;
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| 88 | } else {
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| 89 | s_keyState.erase(e.key.keysym.sym);
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| 90 | }
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| 91 |
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| 92 | s_keyDown[e.key.keysym.sym] = e.type == SDL_KEYDOWN;
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| 93 | } else if (e.type == SDL_MOUSEBUTTONDOWN || e.type == SDL_MOUSEBUTTONUP) {
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| 94 | MouseEvent mouseEvent { 0, 0, e.button.x, e.button.y };
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| 95 |
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| 96 | mouseEvents.push(mouseEvent);
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| 97 | } else {
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| 98 | events.push(e);
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| 99 | }
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| 100 | }
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| 101 | }
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| 102 |
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| 103 | int GameGui_SDL::pollMouseEvent(MouseEvent* event) {
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| 104 | if (mouseEvents.empty()) {
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| 105 | return 0;
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| 106 | }
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| 107 |
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| 108 | *event = mouseEvents.front();
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| 109 | mouseEvents.pop();
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| 110 |
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| 111 | return 1;
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| 112 | }
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| 113 |
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| 114 | unsigned char GameGui_SDL::getKeyEvent(unsigned int key) {
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| 115 | if (s_keyDown.count(key)) {
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| 116 | return s_keyState[key];
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| 117 | } else {
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| 118 | return RTWO_KEY_EVENT_NONE;
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| 119 | }
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| 120 | }
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| 121 |
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| 122 | bool GameGui_SDL::isKeyPressed(unsigned int key) {
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| 123 | if (s_keyDown.count(key)) {
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| 124 | return s_keyDown[key];
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| 125 | } else {
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| 126 | return false;
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| 127 | }
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| 128 | }
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| 129 |
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| 130 | int GameGui_SDL::pollEvent(SDL_Event* event) {
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| 131 | if (events.empty()) {
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| 132 | return 0;
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| 133 | }
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| 134 |
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| 135 | *event = events.front();
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| 136 | events.pop();
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| 137 |
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| 138 | return 1;
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| 139 | }
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| 140 | */
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| 141 |
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[4eb4d0a] | 142 | #ifdef GAMEGUI_INCLUDE_VULKAN
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| 143 |
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[7fc5e27] | 144 | bool GameGui_SDL::createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) {
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[0e6ecf3] | 145 | return SDL_Vulkan_CreateSurface(window, instance, surface) ?
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| 146 | RTWO_SUCCESS : RTWO_ERROR;
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| 147 | }
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[8667f76] | 148 |
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[4eb4d0a] | 149 | #endif
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| 150 |
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[7fc5e27] | 151 | vector<const char*> GameGui_SDL::getRequiredExtensions() {
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[8667f76] | 152 | uint32_t extensionCount = 0;
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| 153 | SDL_Vulkan_GetInstanceExtensions(window, &extensionCount, nullptr);
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| 154 |
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| 155 | vector<const char*> extensions(extensionCount);
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| 156 | SDL_Vulkan_GetInstanceExtensions(window, &extensionCount, extensions.data());
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| 157 |
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| 158 | return extensions;
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| 159 | }
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| 160 |
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[7fc5e27] | 161 | void GameGui_SDL::getWindowSize(int* width, int* height) {
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[8667f76] | 162 | SDL_GetWindowSize(window, width, height);
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| 163 | }
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