feature/imgui-sdl
points-test
Last change
on this file since e5d4aca was 5f3dba8, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago |
Create a transparent texture in SDL and render some sample images and shapes onto it
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Property mode
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100644
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File size:
634 bytes
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[0e6ecf3] | 1 | #ifndef _GAME_GUI_SDL_H
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| 2 | #define _GAME_GUI_SDL_H
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| 3 |
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[98f3232] | 4 | #include "game-gui.hpp"
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[f898c5f] | 5 |
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[0e6ecf3] | 6 | #include <SDL2/SDL.h>
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[5f3dba8] | 7 | #include <SDL2/SDL_image.h>
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| 8 | #include <SDL2/SDL_ttf.h>
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[0e6ecf3] | 9 | #include <SDL2/SDL_vulkan.h>
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| 10 |
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[98f3232] | 11 | class GameGui_SDL : public GameGui {
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[f898c5f] | 12 | public:
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| 13 | bool Init();
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| 14 | void Shutdown();
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[0e6ecf3] | 15 |
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| 16 | void* CreateWindow(const string& title, unsigned int width, unsigned int height);
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| 17 | void DestroyWindow();
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| 18 |
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| 19 | bool CreateVulkanSurface(VkInstance instance, VkSurfaceKHR* surface);
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[8667f76] | 20 | vector<const char*> GetRequiredExtensions();
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| 21 | void GetWindowSize(int* width, int* height);
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[0e6ecf3] | 22 |
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| 23 | private:
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| 24 | SDL_Window* window;
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| 25 | };
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| 26 |
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| 27 | #endif // _GAME_GUI_SDL_H |
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