feature/imgui-sdl
points-test
Last change
on this file since 0e6ecf3 was 0e6ecf3, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Create a game gui implementation using glfw3 and move window create/destruction and Vulkan surface creation to the game gui
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Property mode
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100644
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File size:
478 bytes
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1 | #ifndef _GAME_GUI_SDL_H
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2 | #define _GAME_GUI_SDL_H
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3 |
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4 | #include "game-gui.hpp"
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5 |
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6 | #include <SDL2/SDL.h>
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7 | #include <SDL2/SDL_vulkan.h>
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8 |
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9 | class GameGui_SDL : public GameGui {
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10 | public:
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11 | bool Init();
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12 | void Shutdown();
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13 |
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14 | void* CreateWindow(const string& title, unsigned int width, unsigned int height);
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15 | void DestroyWindow();
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16 |
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17 | bool CreateVulkanSurface(VkInstance instance, VkSurfaceKHR* surface);
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18 |
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19 | private:
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20 | SDL_Window* window;
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21 | };
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22 |
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23 | #endif // _GAME_GUI_SDL_H
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