feature/imgui-sdl
points-test
Last change
on this file since 1add0ed was cd1cb0f, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
In VulkanGame, make the ship move when the player holds down the right or left arrow keys
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Property mode
set to
100644
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File size:
1009 bytes
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1 | #ifndef _GAME_GUI_SDL_H
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2 | #define _GAME_GUI_SDL_H
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3 |
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4 | #include "game-gui.hpp"
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5 |
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6 | #include <SDL2/SDL.h>
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7 | #include <SDL2/SDL_image.h>
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8 | #include <SDL2/SDL_ttf.h>
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9 |
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10 | #ifdef GAMEGUI_INCLUDE_VULKAN
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11 | #include <SDL2/SDL_vulkan.h>
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12 | #endif
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13 |
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14 | class GameGui_SDL : public GameGui {
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15 | public:
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16 | GameGui_SDL();
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17 |
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18 | string& getError();
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19 |
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20 | bool init();
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21 | void shutdown();
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22 |
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23 | void* createWindow(const string& title, int width, int height, bool fullscreen);
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24 | void destroyWindow();
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25 |
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26 | void processEvents();
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27 | int pollEvent(UIEvent* event);
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28 | bool keyPressed(unsigned int key);
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29 |
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30 | void refreshWindowSize();
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31 | int getWindowWidth();
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32 | int getWindowHeight();
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33 |
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34 | #ifdef GAMEGUI_INCLUDE_VULKAN
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35 | bool createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface);
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36 | vector<const char*> getRequiredExtensions();
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37 | #endif
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38 |
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39 | private:
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40 | SDL_Window* window;
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41 | int windowWidth, windowHeight;
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42 | const Uint8* keyState;
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43 |
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44 | static string s_errorMessage;
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45 | };
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46 |
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47 | #endif // _GAME_GUI_SDL_H
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