source: opengl-game/game-gui-sdl.hpp@ 1add0ed

feature/imgui-sdl points-test
Last change on this file since 1add0ed was cd1cb0f, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

In VulkanGame, make the ship move when the player holds down the right or left arrow keys

  • Property mode set to 100644
File size: 1009 bytes
Line 
1#ifndef _GAME_GUI_SDL_H
2#define _GAME_GUI_SDL_H
3
4#include "game-gui.hpp"
5
6#include <SDL2/SDL.h>
7#include <SDL2/SDL_image.h>
8#include <SDL2/SDL_ttf.h>
9
10#ifdef GAMEGUI_INCLUDE_VULKAN
11 #include <SDL2/SDL_vulkan.h>
12#endif
13
14class GameGui_SDL : public GameGui {
15 public:
16 GameGui_SDL();
17
18 string& getError();
19
20 bool init();
21 void shutdown();
22
23 void* createWindow(const string& title, int width, int height, bool fullscreen);
24 void destroyWindow();
25
26 void processEvents();
27 int pollEvent(UIEvent* event);
28 bool keyPressed(unsigned int key);
29
30 void refreshWindowSize();
31 int getWindowWidth();
32 int getWindowHeight();
33
34#ifdef GAMEGUI_INCLUDE_VULKAN
35 bool createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface);
36 vector<const char*> getRequiredExtensions();
37#endif
38
39 private:
40 SDL_Window* window;
41 int windowWidth, windowHeight;
42 const Uint8* keyState;
43
44 static string s_errorMessage;
45};
46
47#endif // _GAME_GUI_SDL_H
Note: See TracBrowser for help on using the repository browser.