feature/imgui-sdl
points-test
Last change
on this file since 27c40ce was 27c40ce, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago |
Update vulkangame to correctly display a window in Windows and add some commented-out code for a generic system for processing UI events
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File size:
984 bytes
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1 | #ifndef _GAME_GUI_SDL_H
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2 | #define _GAME_GUI_SDL_H
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3 |
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4 | #include "game-gui.hpp"
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5 |
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6 | #include <SDL2/SDL.h>
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7 | #include <SDL2/SDL_image.h>
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8 | #include <SDL2/SDL_ttf.h>
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9 | #include <SDL2/SDL_vulkan.h>
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10 |
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11 | class GameGui_SDL : public GameGui {
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12 | public:
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13 | string& getError();
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14 |
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15 | bool init();
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16 | void shutdown();
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17 |
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18 | void* createWindow(const string& title, int width, int height, bool fullscreen);
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19 | void destroyWindow();
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20 |
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21 | // temporary
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22 | //int pollEvent(SDL_Event* event);
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23 |
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24 | /*
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25 | void processEvents();
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26 |
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27 | unsigned char getKeyEvent(unsigned int key);
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28 | bool isKeyPressed(unsigned int key);
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29 |
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30 | int pollMouseEvent(MouseEvent* event);
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31 | */
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32 |
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33 | #ifdef GAMEGUI_INCLUDE_VULKAN
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34 | bool createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface);
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35 | #endif
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36 |
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37 | vector<const char*> getRequiredExtensions();
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38 | void getWindowSize(int* width, int* height);
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39 |
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40 | private:
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41 | SDL_Window* window;
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42 |
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43 | static string s_errorMessage;
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44 | };
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45 |
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46 | #endif // _GAME_GUI_SDL_H
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