feature/imgui-sdl
points-test
Last change
on this file since 5f3dba8 was 5f3dba8, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago |
Create a transparent texture in SDL and render some sample images and shapes onto it
|
-
Property mode
set to
100644
|
File size:
634 bytes
|
Line | |
---|
1 | #ifndef _GAME_GUI_SDL_H
|
---|
2 | #define _GAME_GUI_SDL_H
|
---|
3 |
|
---|
4 | #include "game-gui.hpp"
|
---|
5 |
|
---|
6 | #include <SDL2/SDL.h>
|
---|
7 | #include <SDL2/SDL_image.h>
|
---|
8 | #include <SDL2/SDL_ttf.h>
|
---|
9 | #include <SDL2/SDL_vulkan.h>
|
---|
10 |
|
---|
11 | class GameGui_SDL : public GameGui {
|
---|
12 | public:
|
---|
13 | bool Init();
|
---|
14 | void Shutdown();
|
---|
15 |
|
---|
16 | void* CreateWindow(const string& title, unsigned int width, unsigned int height);
|
---|
17 | void DestroyWindow();
|
---|
18 |
|
---|
19 | bool CreateVulkanSurface(VkInstance instance, VkSurfaceKHR* surface);
|
---|
20 | vector<const char*> GetRequiredExtensions();
|
---|
21 | void GetWindowSize(int* width, int* height);
|
---|
22 |
|
---|
23 | private:
|
---|
24 | SDL_Window* window;
|
---|
25 | };
|
---|
26 |
|
---|
27 | #endif // _GAME_GUI_SDL_H
|
---|
Note:
See
TracBrowser
for help on using the repository browser.