source: opengl-game/game-gui-sdl.hpp@ 9d21aac

feature/imgui-sdl
Last change on this file since 9d21aac was cb6fabb, checked in by Dmitry Portnoy <dportnoy@…>, 4 years ago

Update the build instructions and makefile to work with OSX again

  • Property mode set to 100644
File size: 980 bytes
Line 
1#ifndef _GAME_GUI_SDL_H
2#define _GAME_GUI_SDL_H
3
4#include "game-gui.hpp"
5
6#include <SDL2/SDL.h>
7
8#ifdef GAMEGUI_INCLUDE_VULKAN
9 #include <SDL2/SDL_vulkan.h>
10#endif
11
12class GameGui_SDL : public GameGui {
13 public:
14 GameGui_SDL();
15
16 string& getError();
17
18 bool init();
19 void shutdown();
20
21 void* createWindow(const string& title, int width, int height, bool fullscreen);
22 void destroyWindow();
23
24 void processEvents();
25 int pollEvent(UIEvent* uiEvent);
26 bool keyPressed(unsigned int key);
27
28 void refreshWindowSize();
29 int getWindowWidth();
30 int getWindowHeight();
31
32#ifdef GAMEGUI_INCLUDE_VULKAN
33 bool createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface);
34 vector<const char*> getRequiredExtensions();
35#endif
36
37 SDL_Window* window;
38
39 private:
40 // SDL_Window* window;
41 int windowWidth, windowHeight;
42 const Uint8* keyState;
43
44 string s_errorMessage;
45};
46
47#endif // _GAME_GUI_SDL_H
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