source: opengl-game/game-gui-sdl.hpp@ c1d9b2a

feature/imgui-sdl points-test
Last change on this file since c1d9b2a was a6f6833, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago

Remove getWindowSize() from game-gui and instead add getWindowWidth(), getWindowHeight(), and refreshWindowSize() (which updates the internal variables returned by the first two functions)

  • Property mode set to 100644
File size: 917 bytes
Line 
1#ifndef _GAME_GUI_SDL_H
2#define _GAME_GUI_SDL_H
3
4#include "game-gui.hpp"
5
6#include <SDL2/SDL.h>
7#include <SDL2/SDL_image.h>
8#include <SDL2/SDL_ttf.h>
9
10#ifdef GAMEGUI_INCLUDE_VULKAN
11 #include <SDL2/SDL_vulkan.h>
12#endif
13
14class GameGui_SDL : public GameGui {
15 public:
16 string& getError();
17
18 bool init();
19 void shutdown();
20
21 void* createWindow(const string& title, int width, int height, bool fullscreen);
22 void destroyWindow();
23
24 void processEvents();
25 int pollEvent(UIEvent* event);
26
27 void refreshWindowSize();
28 int getWindowWidth();
29 int getWindowHeight();
30
31#ifdef GAMEGUI_INCLUDE_VULKAN
32 bool createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface);
33 vector<const char*> getRequiredExtensions();
34#endif
35
36 private:
37 SDL_Window* window;
38 int windowWidth, windowHeight;
39
40 static string s_errorMessage;
41};
42
43#endif // _GAME_GUI_SDL_H
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