source: opengl-game/game-gui.hpp@ 3de31cf

feature/imgui-sdl points-test
Last change on this file since 3de31cf was a0da009, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

Add a window resize callback in gamegui and add an unknown event type for events that aren't currently handeld

  • Property mode set to 100644
File size: 1.5 KB
RevLine 
[0e6ecf3]1#ifndef _GAME_GUI_H
2#define _GAME_GUI_H
3
[9546928]4#include <string>
5#include <vector>
6
[4eb4d0a]7#ifdef GAMEGUI_INCLUDE_VULKAN
8 #include <vulkan/vulkan.h>
9#endif
[0e6ecf3]10
11using namespace std;
12
[f6521fb]13enum EventType {
14 UI_EVENT_QUIT,
15 UI_EVENT_WINDOW,
[0e09340]16 UI_EVENT_WINDOWRESIZE,
[f6521fb]17 UI_EVENT_KEY,
18 UI_EVENT_MOUSEBUTTONDOWN,
19 UI_EVENT_MOUSEBUTTONUP,
[a0da009]20 UI_EVENT_MOUSEMOTION,
21 UI_EVENT_UNKNOWN
[f6521fb]22};
23
24struct WindowEvent {
25 EventType type;
26};
27
28struct KeyEvent {
29 EventType type;
30 unsigned int keycode;
31};
32
33struct MouseEvent {
34 EventType type;
[a0da009]35 /*
36 int button;
37 int action;
38 int x;
39 int y;
40 */
41};
42
43struct UnknownEvent {
44 EventType type;
45 unsigned int eventType;
[f6521fb]46};
47
48union UIEvent {
49 EventType type;
50 WindowEvent window;
51 KeyEvent key;
52 MouseEvent mouse;
[a0da009]53 UnknownEvent unknown;
[f6521fb]54};
55
[f898c5f]56class GameGui {
57 public:
[98f3232]58 virtual ~GameGui() {};
59
[7fc5e27]60 virtual string& getError() = 0;
[d5f2b42]61
[7fc5e27]62 virtual bool init() = 0;
63 virtual void shutdown() = 0;
[0e6ecf3]64
[7fc5e27]65 virtual void* createWindow(const string& title, int width, int height, bool fullscreen) = 0;
66 virtual void destroyWindow() = 0;
[0e6ecf3]67
[f6521fb]68 virtual void processEvents() = 0;
69 virtual int pollEvent(UIEvent* event) = 0;
70
[a6f6833]71 virtual void refreshWindowSize() = 0;
72 virtual int getWindowWidth() = 0;
73 virtual int getWindowHeight() = 0;
[27c40ce]74
[4eb4d0a]75#ifdef GAMEGUI_INCLUDE_VULKAN
[7fc5e27]76 virtual bool createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) = 0;
77 virtual vector<const char*> getRequiredExtensions() = 0;
[a6f6833]78#endif
[0e6ecf3]79};
80
[27c40ce]81#endif // _GAME_GUI_H
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