#ifndef _GAME_GUI_H #define _GAME_GUI_H #include #include #ifdef GAMEGUI_INCLUDE_VULKAN #include #endif // TODO: Remove the line below once the couts in the game-gui-* files are moved #include using namespace std; class GameGui { public: virtual ~GameGui() {}; virtual string& getError() = 0; virtual bool init() = 0; virtual void shutdown() = 0; virtual void* createWindow(const string& title, int width, int height, bool fullscreen) = 0; virtual void destroyWindow() = 0; #ifdef GAMEGUI_INCLUDE_VULKAN virtual bool createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) = 0; #endif virtual vector getRequiredExtensions() = 0; virtual void getWindowSize(int* width, int* height) = 0; }; #endif // _GAME_GUI_H