feature/imgui-sdl
points-test
Last change
on this file since 0e6ecf3 was 0e6ecf3, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Create a game gui implementation using glfw3 and move window create/destruction and Vulkan surface creation to the game gui
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Property mode
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100644
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File size:
541 bytes
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1 | #ifndef _GAME_GUI_H
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2 | #define _GAME_GUI_H
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3 |
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4 | #include <vulkan/vulkan.h>
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5 |
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6 | #include <string>
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7 |
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8 | using namespace std;
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9 |
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10 | #define RTWO_SUCCESS true
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11 | #define RTWO_ERROR false
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12 |
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13 | class GameGui {
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14 | public:
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15 | virtual ~GameGui() {};
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16 |
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17 | virtual bool Init() = 0;
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18 | virtual void Shutdown() = 0;
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19 |
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20 | virtual void* CreateWindow(const string& title, unsigned int width, unsigned int height) = 0;
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21 | virtual void DestroyWindow() = 0;
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22 |
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23 | virtual bool CreateVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) = 0;
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24 | };
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25 |
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26 | #endif // _GAME_GUI_H
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