1 | #ifndef _GAME_GUI_H
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2 | #define _GAME_GUI_H
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3 |
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4 | #include <string>
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5 | #include <vector>
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6 |
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7 | #ifdef GAMEGUI_INCLUDE_VULKAN
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8 | #include <vulkan/vulkan.h>
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9 | #endif
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10 |
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11 | // These are included here so I can implement the RawEvent union, which requires knowledge
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12 | // of the ui event types of all ui libraries I might use for any of the GameGui clases
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13 | // GLFW does not have its own event type though, so SDL is currently the only library this is done for
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14 | #include <SDL2/SDL.h>
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15 |
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16 | using namespace std;
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17 |
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18 | // TODO: See if it makes sense to combine this with the files in the gui folder
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19 |
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20 | enum EventType {
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21 | UI_EVENT_QUIT,
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22 | UI_EVENT_WINDOW,
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23 | UI_EVENT_WINDOWRESIZE,
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24 | UI_EVENT_KEYDOWN,
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25 | UI_EVENT_KEYUP,
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26 | UI_EVENT_MOUSEBUTTONDOWN,
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27 | UI_EVENT_MOUSEBUTTONUP,
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28 | UI_EVENT_MOUSEMOTION,
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29 | UI_EVENT_UNHANDLED,
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30 | UI_EVENT_UNKNOWN
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31 | };
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32 |
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33 | union RawEvent {
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34 | SDL_Event sdl;
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35 | };
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36 |
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37 | struct KeyEvent {
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38 | EventType type;
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39 | unsigned int keycode;
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40 | bool repeat;
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41 | };
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42 |
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43 | struct MouseEvent {
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44 | EventType type;
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45 | int x;
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46 | int y;
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47 | /*
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48 | int button;
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49 | int action;
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50 | */
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51 | };
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52 |
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53 | struct WindowEvent {
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54 | EventType type;
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55 | };
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56 |
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57 | struct WindowResizeEvent {
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58 | EventType type;
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59 | int width;
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60 | int height;
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61 | };
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62 |
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63 | // TODO: Switch from union to std::variant
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64 |
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65 | union GameEvent {
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66 | EventType type;
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67 | WindowEvent window;
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68 | KeyEvent key;
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69 | MouseEvent mouse;
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70 | WindowResizeEvent windowResize;
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71 | };
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72 |
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73 | struct UIEvent {
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74 | RawEvent rawEvent;
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75 | GameEvent event;
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76 | };
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77 |
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78 | class GameGui {
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79 | public:
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80 | virtual ~GameGui() {};
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81 |
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82 | virtual string& getError() = 0;
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83 |
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84 | virtual bool init() = 0;
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85 | virtual void shutdown() = 0;
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86 |
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87 | virtual void* createWindow(const string& title, int width, int height, bool fullscreen) = 0;
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88 | virtual void destroyWindow() = 0;
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89 |
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90 | virtual void processEvents() = 0;
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91 | virtual int pollEvent(UIEvent* uiEvent) = 0;
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92 | virtual bool keyPressed(unsigned int key) = 0;
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93 |
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94 | virtual void refreshWindowSize() = 0;
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95 | virtual int getWindowWidth() = 0;
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96 | virtual int getWindowHeight() = 0;
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97 |
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98 | #ifdef GAMEGUI_INCLUDE_VULKAN
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99 | virtual bool createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) = 0;
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100 | virtual vector<const char*> getRequiredExtensions() = 0;
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101 | #endif
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102 | };
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103 |
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104 | #endif // _GAME_GUI_H
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