feature/imgui-sdl
points-test
Last change
on this file since a52ba87 was 0ecab17, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
In GameGui_SDL, start setting a flag for key events to indicate repeated events
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Property mode
set to
100644
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File size:
1.7 KB
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1 | #ifndef _GAME_GUI_H
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2 | #define _GAME_GUI_H
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3 |
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4 | #include <string>
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5 | #include <vector>
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6 |
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7 | #ifdef GAMEGUI_INCLUDE_VULKAN
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8 | #include <vulkan/vulkan.h>
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9 | #endif
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10 |
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11 | using namespace std;
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12 |
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13 | enum EventType {
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14 | UI_EVENT_QUIT,
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15 | UI_EVENT_WINDOW,
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16 | UI_EVENT_WINDOWRESIZE,
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17 | UI_EVENT_KEYDOWN,
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18 | UI_EVENT_KEYUP,
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19 | UI_EVENT_MOUSEBUTTONDOWN,
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20 | UI_EVENT_MOUSEBUTTONUP,
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21 | UI_EVENT_MOUSEMOTION,
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22 | UI_EVENT_UNKNOWN
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23 | };
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24 |
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25 | struct WindowEvent {
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26 | EventType type;
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27 | };
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28 |
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29 | struct KeyEvent {
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30 | EventType type;
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31 | unsigned int keycode;
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32 | bool repeat;
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33 | };
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34 |
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35 | struct MouseEvent {
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36 | EventType type;
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37 | /*
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38 | int button;
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39 | int action;
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40 | int x;
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41 | int y;
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42 | */
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43 | };
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44 |
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45 | struct WindowResizeEvent {
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46 | EventType type;
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47 | int width;
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48 | int height;
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49 | };
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50 |
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51 | struct UnknownEvent {
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52 | EventType type;
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53 | unsigned int eventType;
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54 | };
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55 |
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56 | union UIEvent {
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57 | EventType type;
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58 | WindowEvent window;
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59 | KeyEvent key;
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60 | MouseEvent mouse;
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61 | WindowResizeEvent windowResize;
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62 | UnknownEvent unknown;
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63 | };
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64 |
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65 | class GameGui {
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66 | public:
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67 | virtual ~GameGui() {};
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68 |
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69 | virtual string& getError() = 0;
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70 |
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71 | virtual bool init() = 0;
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72 | virtual void shutdown() = 0;
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73 |
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74 | virtual void* createWindow(const string& title, int width, int height, bool fullscreen) = 0;
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75 | virtual void destroyWindow() = 0;
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76 |
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77 | virtual void processEvents() = 0;
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78 | virtual int pollEvent(UIEvent* event) = 0;
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79 | virtual bool keyPressed(unsigned int key) = 0;
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80 |
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81 | virtual void refreshWindowSize() = 0;
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82 | virtual int getWindowWidth() = 0;
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83 | virtual int getWindowHeight() = 0;
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84 |
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85 | #ifdef GAMEGUI_INCLUDE_VULKAN
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86 | virtual bool createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) = 0;
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87 | virtual vector<const char*> getRequiredExtensions() = 0;
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88 | #endif
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89 | };
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90 |
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91 | #endif // _GAME_GUI_H
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