feature/imgui-sdl
Last change
on this file since e1f88a9 was e1f88a9, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 4 years ago |
Create a system to draw and switch between different screens, a Screen class, a MainScreen class that extends it, and some classes for UI elements that can be added to screens.
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1 | #ifndef _GAME_GUI_H
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2 | #define _GAME_GUI_H
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3 |
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4 | #include <string>
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5 | #include <vector>
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6 |
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7 | #ifdef GAMEGUI_INCLUDE_VULKAN
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8 | #include <vulkan/vulkan.h>
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9 | #endif
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10 |
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11 | using namespace std;
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12 |
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13 | // TODO: See if it makes sense to combine this with the files in the gui folder
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14 |
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15 | enum EventType {
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16 | UI_EVENT_QUIT,
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17 | UI_EVENT_WINDOW,
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18 | UI_EVENT_WINDOWRESIZE,
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19 | UI_EVENT_KEYDOWN,
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20 | UI_EVENT_KEYUP,
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21 | UI_EVENT_MOUSEBUTTONDOWN,
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22 | UI_EVENT_MOUSEBUTTONUP,
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23 | UI_EVENT_MOUSEMOTION,
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24 | UI_EVENT_UNKNOWN
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25 | };
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26 |
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27 | struct WindowEvent {
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28 | EventType type;
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29 | };
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30 |
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31 | struct KeyEvent {
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32 | EventType type;
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33 | unsigned int keycode;
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34 | bool repeat;
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35 | };
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36 |
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37 | struct MouseEvent {
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38 | EventType type;
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39 | int x;
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40 | int y;
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41 | /*
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42 | int button;
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43 | int action;
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44 | */
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45 | };
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46 |
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47 | struct WindowResizeEvent {
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48 | EventType type;
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49 | int width;
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50 | int height;
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51 | };
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52 |
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53 | struct UnknownEvent {
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54 | EventType type;
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55 | unsigned int eventType;
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56 | };
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57 |
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58 | // TODO: Switch from union to std::variant
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59 |
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60 | union UIEvent {
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61 | EventType type;
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62 | WindowEvent window;
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63 | KeyEvent key;
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64 | MouseEvent mouse;
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65 | WindowResizeEvent windowResize;
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66 | UnknownEvent unknown;
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67 | };
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68 |
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69 | class GameGui {
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70 | public:
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71 | virtual ~GameGui() {};
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72 |
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73 | virtual string& getError() = 0;
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74 |
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75 | virtual bool init() = 0;
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76 | virtual void shutdown() = 0;
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77 |
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78 | virtual void* createWindow(const string& title, int width, int height, bool fullscreen) = 0;
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79 | virtual void destroyWindow() = 0;
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80 |
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81 | virtual void processEvents() = 0;
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82 | virtual int pollEvent(UIEvent* event) = 0;
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83 | virtual bool keyPressed(unsigned int key) = 0;
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84 |
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85 | virtual void refreshWindowSize() = 0;
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86 | virtual int getWindowWidth() = 0;
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87 | virtual int getWindowHeight() = 0;
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88 |
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89 | #ifdef GAMEGUI_INCLUDE_VULKAN
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90 | virtual bool createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) = 0;
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91 | virtual vector<const char*> getRequiredExtensions() = 0;
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92 | #endif
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93 | };
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94 |
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95 | #endif // _GAME_GUI_H
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