source: opengl-game/gl-shaders/ship.vert@ aa00bf2

feature/imgui-sdl points-test
Last change on this file since aa00bf2 was 4d84c72, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago

Move the OpenGL shaders to a gl-shaders folder

  • Property mode set to 100644
File size: 932 bytes
RevLine 
[ec4456b]1#version 410
2
[14ff67c]3#define MAX_NUM_OBJECTS 1024
[93baa0e]4
[14ff67c]5uniform mat4 view, proj;
6
7layout (std140) uniform models {
8 mat4 model_mats[MAX_NUM_OBJECTS];
[e165b85]9};
10
[d0b9596]11layout(location = 0) in vec3 vertex_position;
12layout(location = 1) in vec3 vertex_color;
[9dd2eb7]13layout(location = 2) in vec3 vertex_normal;
[14ff67c]14layout(location = 3) in uint ubo_index;
[8b7cfcf]15
[f7d35da]16out vec3 position_eye, normal_eye, color, light_position_eye, light2_position_eye;
[9dd2eb7]17
18// fixed point light position
19vec3 light_position_world = vec3(0.0, 0.0, 2.0);
[cf2d1e5]20vec3 light2_position_world = vec3(0.0, 1.5, -0.1);
[ec4456b]21
22void main() {
[14ff67c]23 position_eye = vec3(view * model_mats[ubo_index] * vec4(vertex_position, 1.0));
[c8dc5c6]24 normal_eye = normalize(vec3(view * model_mats[ubo_index] * vec4(vertex_normal, 0.0)));
[8b7cfcf]25 color = vertex_color;
[9dd2eb7]26 light_position_eye = vec3(view * vec4(light_position_world, 1.0));
[f7d35da]27 light2_position_eye = vec3(view * vec4(light2_position_world, 1.0));
[9dd2eb7]28
29 gl_Position = proj * vec4(position_eye, 1.0);
[ec4456b]30}
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