feature/imgui-sdl
Last change
on this file since 5081b9a was 0b1b52d, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
In openglgame, port over the functionality to specify and initialize varying attributes
|
-
Property mode
set to
100644
|
File size:
1.2 KB
|
Line | |
---|
1 | #ifndef _GRAPHICS_PIPELINE_OPENGL_H
|
---|
2 | #define _GRAPHICS_PIPELINE_OPENGL_H
|
---|
3 |
|
---|
4 | #include "graphics-pipeline.hpp"
|
---|
5 |
|
---|
6 | #include <vector>
|
---|
7 |
|
---|
8 | #include <GL/glew.h>
|
---|
9 |
|
---|
10 | enum VaryingAttribType {
|
---|
11 | ATTRIB_OBJECT_VARYING,
|
---|
12 | ATTRIB_POINT_VARYING,
|
---|
13 | };
|
---|
14 |
|
---|
15 | // TODO: Might be better to create a different struct for uniform attributes
|
---|
16 | struct VaryingAttribInfo {
|
---|
17 | VaryingAttribType attribType;
|
---|
18 | GLuint index;
|
---|
19 | GLint size;
|
---|
20 | GLenum type;
|
---|
21 | // UniformType uniType;
|
---|
22 | GLuint buffer; // For uniforms, this is the uniform location
|
---|
23 | size_t fieldOffset;
|
---|
24 | // GLfloat* data; // pointer to data source for uniform attributes
|
---|
25 | };
|
---|
26 |
|
---|
27 | class GraphicsPipeline_OpenGL : public GraphicsPipeline {
|
---|
28 | public:
|
---|
29 | GraphicsPipeline_OpenGL(Viewport viewport);
|
---|
30 | ~GraphicsPipeline_OpenGL();
|
---|
31 |
|
---|
32 | void addVaryingAttribute(VaryingAttribType attribType, GLint size, GLenum type, size_t fieldOffset);
|
---|
33 | void createPipeline(string vertShaderFile, string fragShaderFile);
|
---|
34 |
|
---|
35 | private:
|
---|
36 | GLuint shaderProgram;
|
---|
37 | GLuint vao;
|
---|
38 | unsigned int numPoints;
|
---|
39 |
|
---|
40 | vector<VaryingAttribInfo> varyingAttribs;
|
---|
41 |
|
---|
42 | GLuint loadShaderProgram(string vertShaderFile, string fragShaderFile);
|
---|
43 | GLuint loadShader(GLenum type, string file);
|
---|
44 | };
|
---|
45 |
|
---|
46 | #endif // _GRAPHICS_PIPELINE_OPENGL_H
|
---|
Note:
See
TracBrowser
for help on using the repository browser.