1 | #ifndef _GRAPHICS_PIPELINE_VULKAN_H
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2 | #define _GRAPHICS_PIPELINE_VULKAN_H
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3 |
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4 | #include "graphics-pipeline.hpp"
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5 |
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6 | #include <fstream>
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7 | #include <iostream>
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8 | #include <stdexcept>
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9 | #include <vector>
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10 |
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11 | #include <vulkan/vulkan.h>
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12 |
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13 | #define GLM_FORCE_RADIANS
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14 | #define GLM_FORCE_DEPTH_ZERO_TO_ONE // Since, in Vulkan, the depth range is 0 to 1 instead of -1 to 1
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15 | #define GLM_FORCE_RIGHT_HANDED
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16 |
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17 | #include <glm/glm.hpp>
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18 | #include <glm/gtc/matrix_transform.hpp>
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19 |
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20 | #include "vulkan-utils.hpp"
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21 |
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22 | using namespace glm;
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23 |
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24 | // TODO: Maybe change the name of this struct so I can call the list something other than descriptorInfoList
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25 | struct DescriptorInfo {
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26 | VkDescriptorType type;
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27 | VkShaderStageFlags stageFlags;
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28 |
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29 | // Only one of the below properties should be set
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30 | vector<VkDescriptorBufferInfo>* bufferDataList;
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31 | VkDescriptorImageInfo* imageData;
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32 | };
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33 |
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34 | template<class VertexType>
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35 | class GraphicsPipeline_Vulkan : public GraphicsPipeline {
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36 | public:
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37 | string vertShaderFile, fragShaderFile;
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38 |
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39 | GraphicsPipeline_Vulkan();
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40 |
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41 | GraphicsPipeline_Vulkan(VkPrimitiveTopology topology, VkPhysicalDevice physicalDevice, VkDevice device,
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42 | VkRenderPass renderPass, Viewport viewport, size_t vertexCapacity, size_t indexCapacity);
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43 | ~GraphicsPipeline_Vulkan();
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44 |
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45 | size_t getNumVertices();
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46 |
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47 | void updateRenderPass(VkRenderPass renderPass);
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48 |
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49 | // Maybe I should rename these to addVertexAttribute (addVaryingAttribute) and addUniformAttribute
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50 |
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51 | void addAttribute(VkFormat format, size_t offset);
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52 |
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53 | // TODO: I might be able to use a single VkDescriptorBufferInfo here and reuse it when creating the descriptor sets
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54 | void addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags,
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55 | vector<VkDescriptorBufferInfo>* bufferData);
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56 | void addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags, VkDescriptorImageInfo* imageData);
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57 |
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58 | void updateDescriptorInfo(uint32_t index, vector<VkDescriptorBufferInfo>* bufferData, uint32_t size);
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59 |
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60 | void createPipeline(string vertShaderFile, string fragShaderFile);
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61 | void createDescriptorSetLayout();
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62 | void createDescriptorPool(uint32_t size);
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63 | void createDescriptorSets(uint32_t size);
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64 |
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65 | void createRenderCommands(VkCommandBuffer& commandBuffer, uint32_t currentImage,
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66 | const vector<uint32_t>& dynamicOffsets);
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67 |
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68 | void addObject(const vector<VertexType>& vertices, vector<uint16_t> indices, VkCommandPool commandPool,
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69 | VkQueue graphicsQueue);
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70 |
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71 | void updateObjectVertices(size_t objIndex, const vector<VertexType>& vertices, VkCommandPool commandPool,
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72 | VkQueue graphicsQueue);
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73 |
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74 | void cleanup();
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75 | void cleanupBuffers();
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76 |
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77 | private:
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78 | VkPrimitiveTopology topology;
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79 | VkPhysicalDevice physicalDevice;
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80 | VkDevice device;
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81 | VkRenderPass renderPass;
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82 |
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83 | VkPipeline pipeline;
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84 | VkPipelineLayout pipelineLayout;
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85 |
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86 | VkVertexInputBindingDescription bindingDescription;
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87 |
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88 | vector<VkVertexInputAttributeDescription> attributeDescriptions;
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89 | vector<DescriptorInfo> descriptorInfoList;
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90 |
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91 | VkDescriptorSetLayout descriptorSetLayout;
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92 | VkDescriptorPool descriptorPool;
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93 | vector<VkDescriptorSet> descriptorSets;
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94 |
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95 | size_t numVertices;
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96 | size_t vertexCapacity;
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97 | VkBuffer vertexBuffer;
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98 | VkDeviceMemory vertexBufferMemory;
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99 |
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100 | size_t numIndices;
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101 | size_t indexCapacity;
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102 | VkBuffer indexBuffer;
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103 | VkDeviceMemory indexBufferMemory;
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104 |
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105 | VkShaderModule createShaderModule(const vector<char>& code);
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106 | vector<char> readFile(const string& filename);
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107 |
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108 | void resizeVertexBuffer(VkCommandPool commandPool, VkQueue graphicsQueue);
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109 | void resizeIndexBuffer(VkCommandPool commandPool, VkQueue graphicsQueue);
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110 | };
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111 |
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112 | /*** PUBLIC METHODS ***/
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113 |
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114 | template<class VertexType>
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115 | GraphicsPipeline_Vulkan<VertexType>::GraphicsPipeline_Vulkan() {
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116 | }
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117 |
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118 | // TODO: Verify that vertex capacity and index capacity are both > 0
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119 | // TODO: See if it would be feasible to move code in the createPipeline method
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120 | // into the constructor. That way, I can also put relevant cleanup code into the destructor
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121 | template<class VertexType>
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122 | GraphicsPipeline_Vulkan<VertexType>::GraphicsPipeline_Vulkan(VkPrimitiveTopology topology,
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123 | VkPhysicalDevice physicalDevice, VkDevice device,
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124 | VkRenderPass renderPass, Viewport viewport,
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125 | size_t vertexCapacity, size_t indexCapacity)
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126 | : topology(topology)
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127 | , physicalDevice(physicalDevice)
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128 | , device(device)
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129 | , renderPass(renderPass) {
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130 | // This is a member of the base GraphicsPipeline class
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131 | // It currently is not used for the OpenGL pipeline. Either figure out why (since OpenGL certainly has the concept of
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132 | // viewports) and use it there too and add viewport the the base class constructor, or create a second base class
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133 | // constructor which takes the viewport
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134 | this->viewport = viewport;
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135 |
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136 | // Since there is only one array of vertex data, we use binding = 0
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137 | // I'll probably do that for the foreseeable future
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138 | // I can calculate the stride myself given info about all the varying attributes
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139 | this->bindingDescription.binding = 0;
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140 | this->bindingDescription.stride = sizeof(VertexType);
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141 | this->bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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142 |
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143 | this->numVertices = 0;
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144 | this->vertexCapacity = vertexCapacity;
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145 |
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146 | VulkanUtils::createBuffer(device, physicalDevice, vertexCapacity * sizeof(VertexType),
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147 | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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148 | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, vertexBuffer, vertexBufferMemory);
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149 |
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150 | this->numIndices = 0;
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151 | this->indexCapacity = indexCapacity;
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152 |
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153 | VulkanUtils::createBuffer(device, physicalDevice, indexCapacity * sizeof(uint16_t),
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154 | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
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155 | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, indexBuffer, indexBufferMemory);
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156 | }
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157 |
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158 | // TODO: Move as much cleanup as I can into the destructor
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159 | template<class VertexType>
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160 | GraphicsPipeline_Vulkan<VertexType>::~GraphicsPipeline_Vulkan() {
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161 | }
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162 |
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163 | template<class VertexType>
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164 | size_t GraphicsPipeline_Vulkan<VertexType>::getNumVertices() {
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165 | return numVertices;
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166 | }
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167 |
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168 | template<class VertexType>
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169 | void GraphicsPipeline_Vulkan<VertexType>::updateRenderPass(VkRenderPass renderPass) {
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170 | this->renderPass = renderPass;
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171 | }
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172 |
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173 | template<class VertexType>
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174 | void GraphicsPipeline_Vulkan<VertexType>::addAttribute(VkFormat format, size_t offset) {
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175 | VkVertexInputAttributeDescription attributeDesc = {};
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176 |
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177 | attributeDesc.binding = 0;
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178 | attributeDesc.location = this->attributeDescriptions.size();
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179 | attributeDesc.format = format;
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180 | attributeDesc.offset = offset;
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181 |
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182 | this->attributeDescriptions.push_back(attributeDesc);
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183 | }
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184 |
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185 | template<class VertexType>
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186 | void GraphicsPipeline_Vulkan<VertexType>::addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags,
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187 | vector<VkDescriptorBufferInfo>* bufferData) {
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188 | this->descriptorInfoList.push_back({ type, stageFlags, bufferData, nullptr });
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189 | }
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190 |
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191 | template<class VertexType>
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192 | void GraphicsPipeline_Vulkan<VertexType>::addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags,
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193 | VkDescriptorImageInfo* imageData) {
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194 | this->descriptorInfoList.push_back({ type, stageFlags, nullptr, imageData });
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195 | }
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196 |
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197 | // TODO: Maybe make an analogous one for updating image info
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198 | // Also, I may want to rewrite this function to call vkUpdateDescriptorSets once and call it once
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199 | // per swapchain image from VulkanGame
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200 | template<class VertexType>
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201 | void GraphicsPipeline_Vulkan<VertexType>::updateDescriptorInfo(uint32_t index,
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202 | vector<VkDescriptorBufferInfo>* bufferData,
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203 | uint32_t size) {
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204 | this->descriptorInfoList[index].bufferDataList = bufferData;
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205 |
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206 | // TODO: This code was mostly copied from createDescriptorSets. I should make some common function they both use
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207 | // for updating descriptor sets
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208 | for (size_t i = 0; i < size; i++) {
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209 | VkWriteDescriptorSet descriptorWrite = {};
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210 |
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211 | descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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212 | descriptorWrite.dstSet = this->descriptorSets[i];
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213 | descriptorWrite.dstBinding = index;
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214 | descriptorWrite.dstArrayElement = 0;
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215 | descriptorWrite.descriptorType = this->descriptorInfoList[index].type;
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216 | descriptorWrite.descriptorCount = 1;
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217 | descriptorWrite.pBufferInfo = nullptr;
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218 | descriptorWrite.pImageInfo = nullptr;
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219 | descriptorWrite.pTexelBufferView = nullptr;
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220 |
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221 | // This method is only intended for updated descriptor sets of type VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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222 | // but I'm leaving that in here for completeness
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223 | switch (descriptorWrite.descriptorType) {
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224 | case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
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225 | case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
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226 | case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
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227 | descriptorWrite.pBufferInfo = &(*this->descriptorInfoList[index].bufferDataList)[i];
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228 | break;
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229 | case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
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230 | descriptorWrite.pImageInfo = this->descriptorInfoList[index].imageData;
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231 | break;
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232 | default:
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233 | throw runtime_error("Unknown descriptor type: " + to_string(descriptorWrite.descriptorType));
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234 | }
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235 |
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236 | // TODO: Instead, assert that (bufferData->size() == swapChainImages.size() (now just changed to size)
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237 | if (bufferData->size() != size) {
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238 | cout << "ALERT ALERT ALERT: SIZE MISMATCH!!!!!!!" << endl;
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239 | }
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240 |
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241 | vkUpdateDescriptorSets(this->device, 1, &descriptorWrite, 0, nullptr);
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242 | }
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243 | }
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244 |
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245 | template<class VertexType>
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246 | void GraphicsPipeline_Vulkan<VertexType>::createPipeline(string vertShaderFile, string fragShaderFile) {
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247 | this->vertShaderFile = vertShaderFile;
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248 | this->fragShaderFile = fragShaderFile;
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249 |
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250 | vector<char> vertShaderCode = readFile(vertShaderFile);
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251 | vector<char> fragShaderCode = readFile(fragShaderFile);
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252 |
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253 | VkShaderModule vertShaderModule = createShaderModule(vertShaderCode);
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254 | VkShaderModule fragShaderModule = createShaderModule(fragShaderCode);
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255 |
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256 | VkPipelineShaderStageCreateInfo vertShaderStageInfo = {};
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257 | vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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258 | vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
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259 | vertShaderStageInfo.module = vertShaderModule;
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260 | vertShaderStageInfo.pName = "main";
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261 |
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262 | VkPipelineShaderStageCreateInfo fragShaderStageInfo = {};
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263 | fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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264 | fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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265 | fragShaderStageInfo.module = fragShaderModule;
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266 | fragShaderStageInfo.pName = "main";
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267 |
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268 | VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo };
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269 |
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270 | VkPipelineVertexInputStateCreateInfo vertexInputInfo = {};
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271 | vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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272 |
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273 | vertexInputInfo.vertexBindingDescriptionCount = 1;
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274 | vertexInputInfo.vertexAttributeDescriptionCount = static_cast<uint32_t>(this->attributeDescriptions.size());
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275 | vertexInputInfo.pVertexBindingDescriptions = &this->bindingDescription;
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276 | vertexInputInfo.pVertexAttributeDescriptions = this->attributeDescriptions.data();
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277 |
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278 | VkPipelineInputAssemblyStateCreateInfo inputAssembly = {};
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279 | inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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280 | inputAssembly.topology = this->topology;
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281 | inputAssembly.primitiveRestartEnable = VK_FALSE;
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282 |
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283 | VkViewport viewport = {};
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284 | viewport.x = (float)this->viewport.x;
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285 | viewport.y = (float)this->viewport.y;
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286 | viewport.width = (float)this->viewport.width;
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287 | viewport.height = (float)this->viewport.height;
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288 | viewport.minDepth = 0.0f;
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289 | viewport.maxDepth = 1.0f;
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290 |
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291 | VkRect2D scissor = {};
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292 | scissor.offset = { 0, 0 };
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293 | scissor.extent = { (uint32_t)this->viewport.width, (uint32_t)this->viewport.height };
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294 |
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295 | VkPipelineViewportStateCreateInfo viewportState = {};
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296 | viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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297 | viewportState.viewportCount = 1;
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298 | viewportState.pViewports = &viewport;
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299 | viewportState.scissorCount = 1;
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300 | viewportState.pScissors = &scissor;
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301 |
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302 | VkPipelineRasterizationStateCreateInfo rasterizer = {};
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303 | rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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304 | rasterizer.depthClampEnable = VK_FALSE;
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305 | rasterizer.rasterizerDiscardEnable = VK_FALSE;
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306 | rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
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307 | rasterizer.lineWidth = 1.0f;
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308 | rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
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309 | rasterizer.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
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310 | rasterizer.depthBiasEnable = VK_FALSE;
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311 |
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312 | VkPipelineMultisampleStateCreateInfo multisampling = {};
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313 | multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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314 | multisampling.sampleShadingEnable = VK_FALSE;
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315 | multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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316 |
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317 | VkPipelineColorBlendAttachmentState colorBlendAttachment = {};
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318 | colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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319 | colorBlendAttachment.blendEnable = VK_TRUE;
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320 | colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
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321 | colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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322 | colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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323 | colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
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324 | colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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325 | colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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326 |
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327 | VkPipelineColorBlendStateCreateInfo colorBlending = {};
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328 | colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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329 | colorBlending.logicOpEnable = VK_FALSE;
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330 | colorBlending.logicOp = VK_LOGIC_OP_COPY;
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331 | colorBlending.attachmentCount = 1;
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332 | colorBlending.pAttachments = &colorBlendAttachment;
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333 | colorBlending.blendConstants[0] = 0.0f;
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334 | colorBlending.blendConstants[1] = 0.0f;
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335 | colorBlending.blendConstants[2] = 0.0f;
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336 | colorBlending.blendConstants[3] = 0.0f;
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337 |
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338 | VkPipelineDepthStencilStateCreateInfo depthStencil = {};
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339 | depthStencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
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340 | depthStencil.depthTestEnable = VK_TRUE;
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341 | depthStencil.depthWriteEnable = VK_TRUE;
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342 | depthStencil.depthCompareOp = VK_COMPARE_OP_LESS;
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343 | depthStencil.depthBoundsTestEnable = VK_FALSE;
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344 | depthStencil.minDepthBounds = 0.0f;
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345 | depthStencil.maxDepthBounds = 1.0f;
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346 | depthStencil.stencilTestEnable = VK_FALSE;
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347 | depthStencil.front = {};
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348 | depthStencil.back = {};
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349 |
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350 | VkPipelineLayoutCreateInfo pipelineLayoutInfo = {};
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351 | pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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352 | pipelineLayoutInfo.setLayoutCount = 1;
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353 | pipelineLayoutInfo.pSetLayouts = &this->descriptorSetLayout;
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354 | pipelineLayoutInfo.pushConstantRangeCount = 0;
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355 |
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356 | if (vkCreatePipelineLayout(this->device, &pipelineLayoutInfo, nullptr, &this->pipelineLayout) != VK_SUCCESS) {
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357 | throw runtime_error("failed to create pipeline layout!");
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358 | }
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359 |
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360 | VkGraphicsPipelineCreateInfo pipelineInfo = {};
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361 | pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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362 | pipelineInfo.stageCount = 2;
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363 | pipelineInfo.pStages = shaderStages;
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364 | pipelineInfo.pVertexInputState = &vertexInputInfo;
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365 | pipelineInfo.pInputAssemblyState = &inputAssembly;
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366 | pipelineInfo.pViewportState = &viewportState;
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367 | pipelineInfo.pRasterizationState = &rasterizer;
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368 | pipelineInfo.pMultisampleState = &multisampling;
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369 | pipelineInfo.pDepthStencilState = &depthStencil;
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370 | pipelineInfo.pColorBlendState = &colorBlending;
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371 | pipelineInfo.pDynamicState = nullptr;
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372 | pipelineInfo.layout = this->pipelineLayout;
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373 | pipelineInfo.renderPass = this->renderPass;
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374 | pipelineInfo.subpass = 0;
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375 | pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
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376 | pipelineInfo.basePipelineIndex = -1;
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377 |
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378 | if (vkCreateGraphicsPipelines(this->device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &this->pipeline) != VK_SUCCESS) {
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379 | throw runtime_error("failed to create graphics pipeline!");
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380 | }
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381 |
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382 | vkDestroyShaderModule(this->device, vertShaderModule, nullptr);
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383 | vkDestroyShaderModule(this->device, fragShaderModule, nullptr);
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384 | }
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385 |
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386 | template<class VertexType>
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387 | void GraphicsPipeline_Vulkan<VertexType>::createDescriptorSetLayout() {
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388 | vector<VkDescriptorSetLayoutBinding> bindings(this->descriptorInfoList.size());
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389 |
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390 | for (size_t i = 0; i < bindings.size(); i++) {
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391 | bindings[i].binding = i;
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392 | bindings[i].descriptorCount = 1;
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393 | bindings[i].descriptorType = this->descriptorInfoList[i].type;
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394 | bindings[i].stageFlags = this->descriptorInfoList[i].stageFlags;
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395 | bindings[i].pImmutableSamplers = nullptr;
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396 | }
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397 |
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398 | VkDescriptorSetLayoutCreateInfo layoutInfo = {};
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399 | layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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400 | layoutInfo.bindingCount = static_cast<uint32_t>(bindings.size());
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401 | layoutInfo.pBindings = bindings.data();
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402 |
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403 | if (vkCreateDescriptorSetLayout(this->device, &layoutInfo, nullptr, &this->descriptorSetLayout) != VK_SUCCESS) {
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404 | throw runtime_error("failed to create descriptor set layout!");
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405 | }
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406 | }
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407 |
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408 | template<class VertexType>
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409 | void GraphicsPipeline_Vulkan<VertexType>::createDescriptorPool(uint32_t size) {
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410 | vector<VkDescriptorPoolSize> poolSizes(this->descriptorInfoList.size());
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411 |
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412 | for (size_t i = 0; i < poolSizes.size(); i++) {
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413 | poolSizes[i].type = this->descriptorInfoList[i].type;
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414 | poolSizes[i].descriptorCount = size;
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415 | }
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416 |
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417 | VkDescriptorPoolCreateInfo poolInfo = {};
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418 | poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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419 | poolInfo.poolSizeCount = static_cast<uint32_t>(poolSizes.size());
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420 | poolInfo.pPoolSizes = poolSizes.data();
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421 | poolInfo.maxSets = size;
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422 |
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423 | if (vkCreateDescriptorPool(this->device, &poolInfo, nullptr, &this->descriptorPool) != VK_SUCCESS) {
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424 | throw runtime_error("failed to create descriptor pool!");
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425 | }
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426 | }
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427 |
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428 | template<class VertexType>
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429 | void GraphicsPipeline_Vulkan<VertexType>::createDescriptorSets(uint32_t size) {
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430 | vector<VkDescriptorSetLayout> layouts(size, this->descriptorSetLayout);
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431 |
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432 | VkDescriptorSetAllocateInfo allocInfo = {};
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433 | allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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434 | allocInfo.descriptorPool = this->descriptorPool;
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435 | allocInfo.descriptorSetCount = size;
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436 | allocInfo.pSetLayouts = layouts.data();
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437 |
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438 | this->descriptorSets.resize(size);
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439 | if (vkAllocateDescriptorSets(device, &allocInfo, this->descriptorSets.data()) != VK_SUCCESS) {
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440 | throw runtime_error("failed to allocate descriptor sets!");
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441 | }
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442 |
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443 | for (size_t i = 0; i < size; i++) {
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444 | vector<VkWriteDescriptorSet> descriptorWrites(this->descriptorInfoList.size());
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445 |
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446 | for (size_t j = 0; j < descriptorWrites.size(); j++) {
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447 | descriptorWrites[j].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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448 | descriptorWrites[j].dstSet = this->descriptorSets[i];
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449 | descriptorWrites[j].dstBinding = j;
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450 | descriptorWrites[j].dstArrayElement = 0;
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451 | descriptorWrites[j].descriptorType = this->descriptorInfoList[j].type;
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452 | descriptorWrites[j].descriptorCount = 1;
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453 | descriptorWrites[j].pBufferInfo = nullptr;
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454 | descriptorWrites[j].pImageInfo = nullptr;
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455 | descriptorWrites[j].pTexelBufferView = nullptr;
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456 |
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457 | switch (descriptorWrites[j].descriptorType) {
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458 | case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
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459 | case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
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460 | case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
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461 | descriptorWrites[j].pBufferInfo = &(*this->descriptorInfoList[j].bufferDataList)[i];
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462 | break;
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463 | case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
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464 | descriptorWrites[j].pImageInfo = this->descriptorInfoList[j].imageData;
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465 | break;
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466 | default:
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467 | throw runtime_error("Unknown descriptor type: " + to_string(descriptorWrites[j].descriptorType));
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468 | }
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469 | }
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470 |
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471 | vkUpdateDescriptorSets(this->device, static_cast<uint32_t>(descriptorWrites.size()), descriptorWrites.data(), 0, nullptr);
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472 | }
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473 | }
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474 |
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475 | template<class VertexType>
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476 | void GraphicsPipeline_Vulkan<VertexType>::createRenderCommands(VkCommandBuffer& commandBuffer, uint32_t currentImage,
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477 | const vector<uint32_t>& dynamicOffsets) {
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478 | vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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479 |
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480 | // If more dynamic UBOs are added, this needs to become an array of offsets
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481 | vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1,
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482 | &descriptorSets[currentImage], dynamicOffsets.size(), dynamicOffsets.data());
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483 |
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484 | VkBuffer vertexBuffers[] = { vertexBuffer };
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485 | VkDeviceSize offsets[] = { 0 };
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486 | vkCmdBindVertexBuffers(commandBuffer, 0, 1, vertexBuffers, offsets);
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487 |
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488 | vkCmdBindIndexBuffer(commandBuffer, indexBuffer, 0, VK_INDEX_TYPE_UINT16);
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489 |
|
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490 | vkCmdDrawIndexed(commandBuffer, static_cast<uint32_t>(numIndices), 1, 0, 0, 0);
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491 | }
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492 |
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493 | template<class VertexType>
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494 | void GraphicsPipeline_Vulkan<VertexType>::addObject(const vector<VertexType>& vertices, vector<uint16_t> indices,
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495 | VkCommandPool commandPool, VkQueue graphicsQueue) {
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496 | // TODO: When resizing the vertex or index buffer, take deleted objects into account.
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497 | // Remove their data from the buffer and determine the new size of the bufer based on # of remining objects
|
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498 |
|
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499 | // If # non-deleted objects > currentCapacity / 2
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500 | // - resize and double capacity
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501 | // else If # non-deleted objects < currentCapacity / 4
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502 | // - resize amd halve capacity
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503 | // else
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504 | // - don't resize, but rewrite data in the buffer to only have non-deleted objects
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505 |
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506 | if (this->numVertices + vertices.size() > this->vertexCapacity) {
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507 | resizeVertexBuffer(commandPool, graphicsQueue);
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508 | }
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509 | VulkanUtils::copyDataToBuffer(this->device, this->physicalDevice, commandPool, vertices,
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510 | this->vertexBuffer, this->numVertices, graphicsQueue);
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511 | this->numVertices += vertices.size();
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512 |
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513 | if (this->numIndices + indices.size() > this->indexCapacity) {
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514 | resizeIndexBuffer(commandPool, graphicsQueue);
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515 | }
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516 | VulkanUtils::copyDataToBuffer(this->device, this->physicalDevice, commandPool, indices,
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517 | this->indexBuffer, this->numIndices, graphicsQueue);
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518 | this->numIndices += indices.size();
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519 | }
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520 |
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521 | // Should only be used if the number of vertices has not changed
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522 | template<class VertexType>
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523 | void GraphicsPipeline_Vulkan<VertexType>::updateObjectVertices(size_t objIndex,
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524 | const vector<VertexType>& vertices, VkCommandPool commandPool, VkQueue graphicsQueue) {
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525 | VulkanUtils::copyDataToBuffer(this->device, this->physicalDevice, commandPool, vertices,
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526 | this->vertexBuffer, objIndex * vertices.size(), graphicsQueue);
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527 | }
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528 |
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529 | template<class VertexType>
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530 | void GraphicsPipeline_Vulkan<VertexType>::cleanup() {
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531 | vkDestroyPipeline(device, pipeline, nullptr);
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532 | vkDestroyDescriptorPool(device, descriptorPool, nullptr);
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533 |
|
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534 | // TODO: I read that the pipeline layout does not have to be recreated every time
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535 | // Try only creating it once
|
---|
536 | vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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537 | }
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538 |
|
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539 | template<class VertexType>
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540 | void GraphicsPipeline_Vulkan<VertexType>::cleanupBuffers() {
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541 | vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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542 |
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543 | vkDestroyBuffer(device, vertexBuffer, nullptr);
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544 | vkFreeMemory(device, vertexBufferMemory, nullptr);
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545 | vkDestroyBuffer(device, indexBuffer, nullptr);
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546 | vkFreeMemory(device, indexBufferMemory, nullptr);
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547 | }
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548 |
|
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549 | /*** PRIVATE METHODS ***/
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550 |
|
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551 | template<class VertexType>
|
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552 | VkShaderModule GraphicsPipeline_Vulkan<VertexType>::createShaderModule(const vector<char>& code) {
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553 | VkShaderModuleCreateInfo createInfo = {};
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554 | createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
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555 | createInfo.codeSize = code.size();
|
---|
556 | createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
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557 |
|
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558 | VkShaderModule shaderModule;
|
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559 | if (vkCreateShaderModule(this->device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) {
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560 | throw runtime_error("failed to create shader module!");
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561 | }
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562 |
|
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563 | return shaderModule;
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564 | }
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565 |
|
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566 | template<class VertexType>
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567 | vector<char> GraphicsPipeline_Vulkan<VertexType>::readFile(const string& filename) {
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568 | ifstream file(filename, ios::ate | ios::binary);
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569 |
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570 | if (!file.is_open()) {
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571 | throw runtime_error("failed to open file!");
|
---|
572 | }
|
---|
573 |
|
---|
574 | size_t fileSize = (size_t)file.tellg();
|
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575 | vector<char> buffer(fileSize);
|
---|
576 |
|
---|
577 | file.seekg(0);
|
---|
578 | file.read(buffer.data(), fileSize);
|
---|
579 |
|
---|
580 | file.close();
|
---|
581 |
|
---|
582 | return buffer;
|
---|
583 | }
|
---|
584 |
|
---|
585 | template<class VertexType>
|
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586 | void GraphicsPipeline_Vulkan<VertexType>::resizeVertexBuffer(VkCommandPool commandPool, VkQueue graphicsQueue) {
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587 | VkBuffer newVertexBuffer;
|
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588 | VkDeviceMemory newVertexBufferMemory;
|
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589 | this->vertexCapacity *= 2;
|
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590 |
|
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591 | VulkanUtils::createBuffer(this->device, this->physicalDevice, this->vertexCapacity * sizeof(VertexType),
|
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592 | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
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593 | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, newVertexBuffer, newVertexBufferMemory);
|
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594 |
|
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595 | VulkanUtils::copyBuffer(this->device, commandPool, vertexBuffer, newVertexBuffer, 0, 0, numVertices * sizeof(VertexType), graphicsQueue);
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596 |
|
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597 | vkDestroyBuffer(this->device, vertexBuffer, nullptr);
|
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598 | vkFreeMemory(this->device, vertexBufferMemory, nullptr);
|
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599 |
|
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600 | vertexBuffer = newVertexBuffer;
|
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601 | vertexBufferMemory = newVertexBufferMemory;
|
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602 | }
|
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603 |
|
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604 | template<class VertexType>
|
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605 | void GraphicsPipeline_Vulkan<VertexType>::resizeIndexBuffer(VkCommandPool commandPool, VkQueue graphicsQueue) {
|
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606 | VkBuffer newIndexBuffer;
|
---|
607 | VkDeviceMemory newIndexBufferMemory;
|
---|
608 | this->indexCapacity *= 2;
|
---|
609 |
|
---|
610 | VulkanUtils::createBuffer(this->device, this->physicalDevice, this->indexCapacity * sizeof(uint16_t),
|
---|
611 | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
|
---|
612 | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, newIndexBuffer, newIndexBufferMemory);
|
---|
613 |
|
---|
614 | VulkanUtils::copyBuffer(this->device, commandPool, indexBuffer, newIndexBuffer, 0, 0, numIndices * sizeof(uint16_t), graphicsQueue);
|
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615 |
|
---|
616 | vkDestroyBuffer(this->device, indexBuffer, nullptr);
|
---|
617 | vkFreeMemory(this->device, indexBufferMemory, nullptr);
|
---|
618 |
|
---|
619 | indexBuffer = newIndexBuffer;
|
---|
620 | indexBufferMemory = newIndexBufferMemory;
|
---|
621 | }
|
---|
622 |
|
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623 | #endif // _GRAPHICS_PIPELINE_VULKAN_H
|
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