feature/imgui-sdl
Last change
on this file since 670c09a was e1f88a9, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 4 years ago |
Create a system to draw and switch between different screens, a Screen class, a MainScreen class that extends it, and some classes for UI elements that can be added to screens.
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100644
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File size:
777 bytes
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1 | #ifndef _BUTTON_HPP
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2 | #define _BUTTON_HPP
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3 |
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4 | #include <string>
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5 |
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6 | #include <SDL2/SDL.h>
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7 |
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8 | #include "../game-gui.hpp"
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9 |
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10 | #include "ui-element.hpp"
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11 |
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12 | class Button : public UIElement {
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13 | public:
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14 | Button(string label, int x, int y, int padding, uint32_t color, uint32_t textColor,
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15 | VulkanGame& gameInfo, SDL_Renderer& renderer,
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16 | void (*onMouseClick)(VulkanGame& gameInfo),
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17 | void (*onMouseEnter)(UIElement& element),
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18 | void (*onMouseLeave)(UIElement& element));
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19 | ~Button() override;
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20 |
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21 | void init() override;
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22 | void render(int x, int y) override;
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23 | void handleEvent(UIEvent& e) override;
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24 |
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25 | private:
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26 | int labelWidth, labelHeight;
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27 | uint32_t color, focusColor;
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28 | bool focused;
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29 | SDL_Texture* labelTexture = nullptr;
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30 | VulkanGame& gameInfo;
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31 | };
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32 |
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33 | #endif // _BUTTON_HPP
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