feature/imgui-sdl
Last change
on this file since 9d21aac was d8cf709, checked in by Dmitry Portnoy <dportnoy@…>, 4 years ago |
Change UIEvent to also include the original event from the UI library the game gui is currently using, such as SDL or GLFW.
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Property mode
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100644
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File size:
452 bytes
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[699e83a] | 1 | #ifndef _GAME_SCREEN_H
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| 2 | #define _GAME_SCREEN_H
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| 3 |
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| 4 | #include <map>
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| 5 |
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| 6 | #include "screen.hpp"
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| 7 |
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| 8 | class GameScreen : public Screen {
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| 9 | public:
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| 10 | GameScreen(SDL_Renderer& renderer, VulkanGame& gameInfo);
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| 11 | ~GameScreen() override;
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| 12 |
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| 13 | void createRenderCommands(VkCommandBuffer& commandBuffer, uint32_t currentImage) override;
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| 14 |
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[d8cf709] | 15 | void handleEvent(GameEvent& e) override;
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[699e83a] | 16 | };
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| 17 |
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| 18 | void mainMenu_onMouseClick(VulkanGame& gameInfo);
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| 19 |
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| 20 | #endif // _GAME_SCREEN_H
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