1 | #include "main-screen.hpp"
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2 |
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3 | #include "../vulkan-game.hpp"
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4 |
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5 | #include "button.hpp"
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6 |
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7 | MainScreen::MainScreen(SDL_Renderer& renderer, VulkanGame& gameInfo) :
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8 | Screen(renderer, gameInfo) {
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9 | addUIElement(new Button("New Game", 368, 131, 9, 0x222299FF, 0xFFFFFFFF, this->gameInfo,
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10 | this->renderer, newGame_onMouseClick, nullptr, nullptr));
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11 | addUIElement(new Button("Quit", 382, 186, 9, 0x222299FF, 0xFFFFFFFF, this->gameInfo,
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12 | this->renderer, quit_onMouseClick, nullptr, nullptr));
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13 | }
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14 |
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15 | MainScreen::~MainScreen() {
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16 | }
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17 |
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18 | void MainScreen::createRenderCommands(VkCommandBuffer& commandBuffer, uint32_t currentImage) {
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19 | // Always render this pipeline last
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20 | gameInfo.overlayPipeline.createRenderCommands(commandBuffer, currentImage);
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21 | }
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22 |
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23 | void MainScreen::handleEvent(UIEvent& e) {
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24 | Screen::handleEvent(e);
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25 | }
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26 |
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27 | void newGame_onMouseClick(VulkanGame& gameInfo) {
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28 | gameInfo.goToScreen(gameInfo.screens[SCREEN_GAME]);
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29 | }
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30 |
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31 | void quit_onMouseClick(VulkanGame& gameInfo) {
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32 | gameInfo.quitGame();
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33 | }
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