feature/imgui-sdl
Last change
on this file since 9d21aac was d8cf709, checked in by Dmitry Portnoy <dportnoy@…>, 4 years ago |
Change UIEvent to also include the original event from the UI library the game gui is currently using, such as SDL or GLFW.
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Property mode
set to
100644
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File size:
498 bytes
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1 | #ifndef _MAIN_SCREEN_H
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2 | #define _MAIN_SCREEN_H
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3 |
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4 | #include <map>
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5 |
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6 | #include "screen.hpp"
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7 |
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8 | class MainScreen : public Screen {
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9 | public:
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10 | MainScreen(SDL_Renderer& renderer, VulkanGame& gameInfo);
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11 | ~MainScreen() override;
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12 |
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13 | void createRenderCommands(VkCommandBuffer& commandBuffer, uint32_t currentImage) override;
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14 |
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15 | void handleEvent(GameEvent& e) override;
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16 | };
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17 |
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18 | void newGame_onMouseClick(VulkanGame& gameInfo);
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19 | void quit_onMouseClick(VulkanGame& gameInfo);
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20 |
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21 | #endif // _MAIN_SSCREEN_H
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