Last change
on this file since ca188cc was 699e83a, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Add a GameScreen class to render the main gameplay
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100644
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File size:
605 bytes
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[699e83a] | 1 | #ifndef _PANEL_HPP
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| 2 | #define _PANEL_HPP
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| 3 |
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| 4 | #include <vector>
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| 5 |
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| 6 | #include <SDL2/SDL.h>
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| 7 |
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| 8 | #include "../game-gui.hpp"
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| 9 |
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| 10 | #include "ui-element.hpp"
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| 11 |
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| 12 | // TODO: Allow border color and width to be configurable
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| 13 | class Panel : public UIElement {
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| 14 | public:
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| 15 | Panel(int x, int y, int width, int height, uint32_t color, SDL_Renderer& renderer);
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| 16 | ~Panel() override;
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| 17 |
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| 18 | void addUIElement(UIElement* element);
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| 19 |
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| 20 | void render(int x, int y) override;
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| 21 | void handleEvent(UIEvent& e) override;
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| 22 |
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| 23 | private:
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| 24 | SDL_Texture* texture = nullptr;
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| 25 | uint32_t color = 0x00000000;
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| 26 |
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| 27 | vector<UIElement*> uiElements;
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| 28 | };
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| 29 |
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| 30 | #endif // _PANEL_HPP
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