feature/imgui-sdl
Last change
on this file since e1f88a9 was e1f88a9, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 4 years ago |
Create a system to draw and switch between different screens, a Screen class, a MainScreen class that extends it, and some classes for UI elements that can be added to screens.
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File size:
1001 bytes
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1 | #ifndef _SCREEN_H
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2 | #define _SCREEN_H
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3 |
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4 | #include <vector>
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5 |
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6 | #include <vulkan/vulkan.h>
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7 |
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8 | #include <SDL2/SDL.h>
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9 |
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10 | #include "../consts.hpp"
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11 | //#include "../game-gui.hpp"
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12 |
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13 | #include "ui-element.hpp"
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14 |
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15 | using namespace std;
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16 |
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17 | class VulkanGame;
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18 |
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19 | template<class Type>
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20 | struct ValueReference {
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21 |
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22 | };
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23 |
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24 | // TODO: Add a function to create an SDL_Color from a uint32_t
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25 |
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26 | // TODO: Maybe make this a subclass of UIElement
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27 | class Screen {
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28 | public:
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29 | Screen(SDL_Renderer& renderer, VulkanGame& gameInfo);
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30 | virtual ~Screen();
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31 |
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32 | virtual void createRenderCommands(VkCommandBuffer& commandBuffer, uint32_t currentImage) = 0;
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33 | virtual void init();
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34 |
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35 | virtual void renderUI();
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36 | virtual void handleEvent(UIEvent& e);
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37 | void addUIElement(UIElement* element);
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38 |
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39 | protected:
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40 | SDL_Renderer& renderer;
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41 | VulkanGame& gameInfo;
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42 |
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43 | private:
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44 | vector<UIElement*> uiElements;
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45 | };
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46 |
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47 | // TODO: Maybe move these somewhere else
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48 | void button_onMouseEnter(UIElement& element);
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49 | void button_onMouseLeave(UIElement& element);
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50 |
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51 | #endif // _SCREEN_H
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