feature/imgui-sdl
Last change
on this file since 9d21aac was d8cf709, checked in by Dmitry Portnoy <dportnoy@…>, 4 years ago |
Change UIEvent to also include the original event from the UI library the game gui is currently using, such as SDL or GLFW.
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100644
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File size:
558 bytes
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1 | #include "ui-element.hpp"
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2 |
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3 | UIElement::UIElement(int x, int y, int width, int height, SDL_Renderer& renderer,
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4 | void (*onMouseClick)(VulkanGame& gameInfo),
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5 | void (*onMouseEnter)(UIElement& element),
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6 | void (*onMouseLeave)(UIElement& element)) :
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7 | x(x),
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8 | y(y),
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9 | width(width),
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10 | height(height),
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11 | renderer(renderer),
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12 | onMouseClick(onMouseClick),
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13 | onMouseEnter(onMouseEnter),
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14 | onMouseLeave(onMouseLeave) {
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15 | }
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16 |
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17 | UIElement::~UIElement() {
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18 | }
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19 |
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20 | void UIElement::init() {
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21 | }
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22 |
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23 | void UIElement::handleEvent(GameEvent& e) {
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24 | }
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