source: opengl-game/laser.vert@ 9f9f9a7

feature/imgui-sdl points-test
Last change on this file since 9f9f9a7 was 9f9f9a7, checked in by Dmitry Portnoy <dmp1488@…>, 6 years ago

Improve the laser rendering algorithm by using a translucent white texture that gets blended with am arbitrary color.

  • Property mode set to 100644
File size: 324 bytes
Line 
1#version 410
2
3uniform mat4 view, proj;
4
5layout(location = 0) in vec3 vertex_position;
6layout(location = 1) in vec2 vt;
7
8out vec2 texture_coordinates;
9out vec3 position_eye;
10
11void main() {
12 position_eye = vec3(view * vec4(vertex_position, 1.0));
13 texture_coordinates = vt;
14
15 gl_Position = proj * vec4(position_eye, 1.0);
16}
Note: See TracBrowser for help on using the repository browser.