feature/imgui-sdl
points-test
Last change
on this file since 9546928 was 76d19a8, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Wrap all the code in openglgame and vulkangame in a CrashLogger
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Property mode
set to
100644
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File size:
642 bytes
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1 | #include "opengl-game.hpp"
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2 |
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3 | #include <iostream>
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4 |
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5 | #include "crash-logger.hpp"
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6 |
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7 | using namespace std;
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8 |
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9 | int __main(int argc, char* argv[]);
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10 |
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11 | int main(int argc, char* argv[]) {
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12 | CrashLogger logger(__main, argc, argv);
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13 |
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14 | exit(0);
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15 | }
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16 |
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17 | int __main(int argc, char* argv[]) {
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18 |
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19 | #ifdef NDEBUG
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20 | cout << "DEBUGGING IS OFF" << endl;
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21 | #else
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22 | cout << "DEBUGGING IS ON" << endl;
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23 | #endif
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24 |
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25 | cout << "Starting OpenGL Game..." << endl;
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26 |
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27 | OpenGLGame game;
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28 |
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29 | try {
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30 | game.run();
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31 | } catch (const exception& e) {
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32 | cerr << e.what() << endl;
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33 | return EXIT_FAILURE;
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34 | }
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35 |
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36 | cout << "Finished running the game" << endl;
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37 |
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38 | return EXIT_SUCCESS;
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39 | }
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