feature/imgui-sdl
points-test
Last change
on this file since e8ebc76 was e8ebc76, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Create main.cpp to hold the initial startup code and (eventually) the CrashLogger wrapper and create a SpaceGame class to hold the rendering and game logic
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Property mode
set to
100644
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File size:
477 bytes
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[e8ebc76] | 1 | #include "space-game.hpp"
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| 2 |
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| 3 | #include <iostream>
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| 4 |
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| 5 | using namespace std;
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| 6 |
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| 7 | int main(int argc, char* argv[]) {
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| 8 |
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| 9 | #ifdef NDEBUG
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| 10 | cout << "DEBUGGING IS OFF" << endl;
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| 11 | #else
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| 12 | cout << "DEBUGGING IS ON" << endl;
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| 13 | #endif
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| 14 |
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| 15 | cout << "Starting Space Game..." << endl;
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| 16 |
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| 17 | SpaceGame game;
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| 18 |
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| 19 | try {
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| 20 | game.run();
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| 21 | } catch (const exception& e) {
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| 22 | cerr << e.what() << endl;
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| 23 | return EXIT_FAILURE;
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| 24 | }
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| 25 |
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| 26 | cout << "Finished running the game" << endl;
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| 27 |
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| 28 | return EXIT_SUCCESS;
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| 29 | } |
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