feature/imgui-sdl
points-test
Last change
on this file since 0df3c9a was e8ebc76, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Create main.cpp to hold the initial startup code and (eventually) the CrashLogger wrapper and create a SpaceGame class to hold the rendering and game logic
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Property mode
set to
100644
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File size:
477 bytes
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1 | #include "space-game.hpp"
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2 |
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3 | #include <iostream>
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4 |
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5 | using namespace std;
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6 |
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7 | int main(int argc, char* argv[]) {
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8 |
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9 | #ifdef NDEBUG
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10 | cout << "DEBUGGING IS OFF" << endl;
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11 | #else
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12 | cout << "DEBUGGING IS ON" << endl;
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13 | #endif
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14 |
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15 | cout << "Starting Space Game..." << endl;
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16 |
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17 | SpaceGame game;
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18 |
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19 | try {
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20 | game.run();
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21 | } catch (const exception& e) {
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22 | cerr << e.what() << endl;
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23 | return EXIT_FAILURE;
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24 | }
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25 |
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26 | cout << "Finished running the game" << endl;
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27 |
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28 | return EXIT_SUCCESS;
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29 | }
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