feature/imgui-sdl
points-test
Last change
on this file since 363d5ff was 9e81839, checked in by Dmitry Portnoy <dmp1488@…>, 7 years ago |
Start implementing pong and encapsulating some of the OpenGL code into reusable functions
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Property mode
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100644
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File size:
719 bytes
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1 | OS = $(shell uname)
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2 | CC = g++
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3 | CFLAGS = -std=c++0x -Wall -pedantic #-Wextra
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4 |
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5 | ifeq ($(OS),Darwin)
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6 | DEP = -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo -lglfw3 -lglew
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7 | endif
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8 | ifeq ($(OS),Linux)
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9 | DEP = -lglfw3 -lGLEW -lGL -ldl -lX11 -lXrandr -lXxf86vm -lXinerama -lXcursor -pthread
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10 | endif
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11 |
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12 | newgame: new-game.cpp logger.cpp
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13 | $(CC) $? $(DEP) $(CFLAGS) -o $@
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14 |
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15 | pong: pong.cpp logger.cpp
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16 | $(CC) $? $(DEP) $(CFLAGS) -o $@
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17 |
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18 | mygame: mygame.cpp common/shader.cpp common/texture.cpp common/controls-new.cpp
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19 | $(CC) $? $(DEP) $(CFLAGS) -o $@
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20 |
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21 | demo: game06.cpp common/shader.cpp common/texture.cpp common/controls.cpp
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22 | $(CC) $? $(DEP) $(CFLAGS) -o $@
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23 |
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24 | clean:
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25 | rm -f newgame
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26 | rm -f pong
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27 | rm -f mygame
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28 | rm -f demo
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