source: opengl-game/makefile@ cd1cb0f

feature/imgui-sdl points-test
Last change on this file since cd1cb0f was 60578ce, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago

In VulkanGame, make lighting work correctly in the ship shader with the model, view, and projection matrices all being applied

  • Property mode set to 100644
File size: 2.8 KB
Line 
1# CFLAGS are compiler flags and LIBFLAGS could be renamed LINKER_FLAGS
2OS = $(shell uname)
3CC = g++
4CFLAGS = -std=c++17 -Wall -pedantic -rdynamic
5# -rdynamic is to generate debug info for dynamic symbols on debian-based
6# systems (tested on Linux Mint)
7# for OSX, using -g generates a newgame.dSYS directory which has debug symbols.
8# However, this has no effect on the stack trace, so there must be a way to specify a *.dSYS directory when running ./newgame
9# or to instead put thos symbols directly into the executable, like -rdynamic does for Linux
10#-Wextra -fno-inline
11
12ifeq ($(OS),Darwin)
13 DEP = -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo -lglfw -lglew
14endif
15ifeq ($(OS),Linux)
16 DEP = -lglfw3 -lGLEW -lGL -ldl -lX11 -lXrandr -lXxf86vm -lXinerama -lXcursor -pthread
17endif
18
19IMGUI_FILES = IMGUI/imgui_demo.cpp IMGUI/imgui_draw.cpp IMGUI/imgui.cpp
20
21# If I were generating .o files as well, I should use $? instead of $^
22# as this well prevent regenerating .o files for unchanged .cpp files
23
24openglref: new-game.cpp logger.cpp utils.cpp crash-logger.cpp imgui_impl_glfw_gl3.cpp $(IMGUI_FILES)
25 $(CC) $^ $(DEP) $(CFLAGS) -o $@
26
27openglgame: main-opengl.cpp opengl-game.cpp crash-logger.cpp logger.cpp game-gui-glfw.cpp imgui_impl_glfw_gl3.cpp graphics-pipeline_opengl.cpp $(IMGUI_FILES)
28 $(CC) $^ $(DEP) $(CFLAGS) -o $@ -DGLEW_STATIC
29
30CXX_FLAGS = -std=c++17 -Wall -pedantic# -O3 -rdynamic
31
32ifeq ($(OS),Darwin)
33 VULKAN_SDK_PATH = /Users/dportnoy15/Development/vulkan-sdk-macos-1.1.108.0/macOS
34endif
35ifeq ($(OS),Linux)
36 VULKAN_SDK_PATH = /home/dportnoy/Desktop/VulkanSDK/1.1.106.0/x86_64
37endif
38
39LIB_PATHS = -I$(VULKAN_SDK_PATH)/include
40ifeq ($(OS),Darwin)
41 LIB_PATHS := -Wl,-rpath,$(VULKAN_SDK_PATH)/lib $(LIB_PATHS)
42endif
43ifeq ($(OS),Linux)
44 LIB_PATHS := -L$(VULKAN_SDK_PATH)/lib $(LIB_PATHS)
45endif
46
47LIBS = `pkg-config --static --libs sdl2 sdl2_image sdl2_ttf`
48ifeq ($(OS),Darwin)
49 LIBS := $(VULKAN_SDK_PATH)/lib/libvulkan.dylib $(LIBS)
50endif
51ifeq ($(OS),Linux)
52 LIBS = `pkg-config --static --libs sdl2`
53 LIBS := -lvulkan $(LIBS) -lSDL2_image -lSDL2_ttf # TODO: figure out how to statically link these, ideally using pkg-config
54endif
55
56LIB_FLAGS = $(LIB_PATHS) $(LIBS)
57
58vulkanref: vulkan-ref.cpp game-gui-sdl.cpp
59 $(CC) $(CXX_FLAGS) -o $@ $^ $(LIB_FLAGS) -DGAMEGUI_INCLUDE_VULKAN
60
61SRC_FILES = main-vulkan.cpp vulkan-game.cpp crash-logger.cpp logger.cpp vulkan-utils.cpp utils.cpp game-gui-sdl.cpp
62HEADER_FILES = vulkan-game.hpp crash-logger.hpp logger.hpp vulkan-utils.hpp utils.hpp game-gui-sdl.hpp game-gui.hpp graphics-pipeline_vulkan.hpp
63
64vulkangame: $(SRC_FILES) $(HEADER_FILES)
65 $(CC) $(CXX_FLAGS) -o $@ $(SRC_FILES) $(LIB_FLAGS) -DGAMEGUI_INCLUDE_VULKAN
66
67.PHONY: shaders
68shaders:
69 cd shaders && ../compile.sh && cd ..
70
71clean:
72 rm -f openglref
73 rm -f vulkanref
74 rm -f openglgame
75 rm -f vulkangame
76 rm -f shaders/*.spv
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