feature/imgui-sdl
points-test
Last change
on this file since 5272b6b was 5272b6b, checked in by Dmitry Portnoy <dmp1488@…>, 7 years ago |
Start building a new game from Anton Gerdelan's tutorials
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File size:
866 bytes
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[5272b6b] | 1 | #include <cstdio>
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| 2 | #include <iostream>
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| 3 |
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| 4 | #include <GL/glew.h>
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| 5 | #include <GLFW/glfw3.h>
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| 6 |
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| 7 | using namespace std;
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| 8 |
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| 9 | int main(int argc, char* argv[]) {
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| 10 | cout << "New OpenGL Game" << endl;
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| 11 |
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| 12 | if (!glfwInit()) {
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| 13 | fprintf(stderr, "ERROR: could not start GLFW3\n");
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| 14 | return 1;
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| 15 | }
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| 16 |
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| 17 | GLFWwindow* window = glfwCreateWindow(640, 480, "Hello Triangle", NULL, NULL);
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| 18 | if (!window) {
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| 19 | fprintf(stderr, "ERROR: could not open window with GLFW3\n");
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| 20 | glfwTerminate();
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| 21 | return 1;
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| 22 | }
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| 23 | glfwMakeContextCurrent (window);
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| 24 | glewExperimental = GL_TRUE;
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| 25 | glewInit();
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| 26 |
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| 27 | const GLubyte* renderer = glGetString(GL_RENDERER);
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| 28 | const GLubyte* version = glGetString(GL_VERSION);
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| 29 | printf("Renderer: %s\n", renderer);
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| 30 | printf("OpenGL version supported %s\n", version);
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| 31 | glEnable(GL_DEPTH_TEST);
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| 32 | glDepthFunc(GL_LESS);
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| 33 | glfwTerminate();
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| 34 | return 0;
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| 35 | }
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