[8b7cfcf] | 1 | // NEXT STEP; Modify the vertex shader
|
---|
| 2 |
|
---|
[22b2c37] | 3 | #include "logger.h"
|
---|
[5272b6b] | 4 |
|
---|
| 5 | #include <GL/glew.h>
|
---|
| 6 | #include <GLFW/glfw3.h>
|
---|
| 7 |
|
---|
[22b2c37] | 8 | #include <cstdio>
|
---|
| 9 | #include <iostream>
|
---|
[ec4456b] | 10 | #include <fstream>
|
---|
[22b2c37] | 11 |
|
---|
[5272b6b] | 12 | using namespace std;
|
---|
| 13 |
|
---|
[ec4456b] | 14 | GLuint loadShader(GLenum type, string file);
|
---|
| 15 |
|
---|
| 16 | const bool FULLSCREEN = false;
|
---|
| 17 |
|
---|
| 18 | void glfw_error_callback(int error, const char* description) {
|
---|
| 19 | gl_log_err("GLFW ERROR: code %i msg: %s\n", error, description);
|
---|
| 20 | }
|
---|
| 21 |
|
---|
[5272b6b] | 22 | int main(int argc, char* argv[]) {
|
---|
| 23 | cout << "New OpenGL Game" << endl;
|
---|
| 24 |
|
---|
[ec4456b] | 25 | if (!restart_gl_log()) {}
|
---|
| 26 | gl_log("starting GLFW\n%s\n", glfwGetVersionString());
|
---|
[22b2c37] | 27 |
|
---|
[ec4456b] | 28 | glfwSetErrorCallback(glfw_error_callback);
|
---|
[5272b6b] | 29 | if (!glfwInit()) {
|
---|
| 30 | fprintf(stderr, "ERROR: could not start GLFW3\n");
|
---|
| 31 | return 1;
|
---|
[be246ad] | 32 | }
|
---|
| 33 |
|
---|
| 34 | #ifdef __APPLE__
|
---|
| 35 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
---|
| 36 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
---|
| 37 | glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
---|
| 38 | glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
---|
| 39 | #endif
|
---|
[5272b6b] | 40 |
|
---|
[ec4456b] | 41 | glfwWindowHint(GLFW_SAMPLES, 4);
|
---|
| 42 |
|
---|
| 43 | GLFWwindow* window = NULL;
|
---|
| 44 |
|
---|
| 45 | int width = 640;
|
---|
| 46 | int height = 480;
|
---|
| 47 |
|
---|
| 48 | if (FULLSCREEN) {
|
---|
| 49 | GLFWmonitor* mon = glfwGetPrimaryMonitor();
|
---|
| 50 | const GLFWvidmode* vmode = glfwGetVideoMode(mon);
|
---|
| 51 |
|
---|
| 52 | cout << "Fullscreen resolution " << vmode->width << "x" << vmode->height << endl;
|
---|
| 53 | window = glfwCreateWindow(vmode->width, vmode->height, "Extended GL Init", mon, NULL);
|
---|
| 54 |
|
---|
| 55 | width = vmode->width;
|
---|
| 56 | height = vmode->height;
|
---|
| 57 | } else {
|
---|
| 58 | window = glfwCreateWindow(width, height, "Hello Triangle", NULL, NULL);
|
---|
| 59 | }
|
---|
| 60 |
|
---|
[5272b6b] | 61 | if (!window) {
|
---|
| 62 | fprintf(stderr, "ERROR: could not open window with GLFW3\n");
|
---|
| 63 | glfwTerminate();
|
---|
| 64 | return 1;
|
---|
| 65 | }
|
---|
[644a2e4] | 66 | glfwMakeContextCurrent(window);
|
---|
[5272b6b] | 67 | glewExperimental = GL_TRUE;
|
---|
| 68 | glewInit();
|
---|
| 69 |
|
---|
[ec4456b] | 70 | // glViewport(0, 0, width*2, height*2);
|
---|
| 71 |
|
---|
[5272b6b] | 72 | const GLubyte* renderer = glGetString(GL_RENDERER);
|
---|
| 73 | const GLubyte* version = glGetString(GL_VERSION);
|
---|
| 74 | printf("Renderer: %s\n", renderer);
|
---|
| 75 | printf("OpenGL version supported %s\n", version);
|
---|
| 76 | glEnable(GL_DEPTH_TEST);
|
---|
| 77 | glDepthFunc(GL_LESS);
|
---|
[516668e] | 78 |
|
---|
| 79 | GLfloat points[] = {
|
---|
| 80 | 0.0f, 0.5f, 0.0f,
|
---|
| 81 | 0.5f, -0.5f, 0.0f,
|
---|
| 82 | -0.5f, -0.5f, 0.0f,
|
---|
| 83 | };
|
---|
| 84 |
|
---|
[8b7cfcf] | 85 | GLfloat colors[] = {
|
---|
| 86 | 1.0, 0.0, 0.0,
|
---|
| 87 | 0.0, 1.0, 0.0,
|
---|
| 88 | 0.0, 0.0, 1.0,
|
---|
| 89 | };
|
---|
| 90 |
|
---|
| 91 | GLuint points_vbo = 0;
|
---|
| 92 | glGenBuffers(1, &points_vbo);
|
---|
| 93 | glBindBuffer(GL_ARRAY_BUFFER, points_vbo);
|
---|
[516668e] | 94 | glBufferData(GL_ARRAY_BUFFER, sizeof(points), points, GL_STATIC_DRAW);
|
---|
| 95 |
|
---|
[8b7cfcf] | 96 | GLuint colors_vbo = 0;
|
---|
| 97 | glGenBuffers(1, &colors_vbo);
|
---|
| 98 | glBindBuffer(GL_ARRAY_BUFFER, colors_vbo);
|
---|
| 99 | glBufferData(GL_ARRAY_BUFFER, sizeof(colors), colors, GL_STATIC_DRAW);
|
---|
| 100 |
|
---|
[644a2e4] | 101 | GLuint vao = 0;
|
---|
[516668e] | 102 | glGenVertexArrays(1, &vao);
|
---|
| 103 | glBindVertexArray(vao);
|
---|
[8b7cfcf] | 104 | glBindBuffer(GL_ARRAY_BUFFER, points_vbo);
|
---|
[516668e] | 105 | glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, NULL);
|
---|
[8b7cfcf] | 106 | glBindBuffer(GL_ARRAY_BUFFER, colors_vbo);
|
---|
| 107 | glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, NULL);
|
---|
[516668e] | 108 |
|
---|
[8b7cfcf] | 109 | glEnableVertexAttribArray(0);
|
---|
| 110 | glEnableVertexAttribArray(1);
|
---|
[644a2e4] | 111 |
|
---|
[ec4456b] | 112 | GLuint vs = loadShader(GL_VERTEX_SHADER, "./test.vert");
|
---|
| 113 | GLuint fs = loadShader(GL_FRAGMENT_SHADER, "./test.frag");
|
---|
[644a2e4] | 114 |
|
---|
| 115 | GLuint shader_program = glCreateProgram();
|
---|
| 116 | glAttachShader(shader_program, vs);
|
---|
| 117 | glAttachShader(shader_program, fs);
|
---|
[8b7cfcf] | 118 |
|
---|
[644a2e4] | 119 | glLinkProgram(shader_program);
|
---|
| 120 |
|
---|
| 121 | while (!glfwWindowShouldClose(window)) {
|
---|
| 122 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 123 | glUseProgram(shader_program);
|
---|
| 124 | glBindVertexArray(vao);
|
---|
| 125 | glDrawArrays(GL_TRIANGLES, 0, 3);
|
---|
[ec4456b] | 126 |
|
---|
[644a2e4] | 127 | glfwPollEvents();
|
---|
| 128 | glfwSwapBuffers(window);
|
---|
[ec4456b] | 129 |
|
---|
| 130 | if (GLFW_PRESS == glfwGetKey(window, GLFW_KEY_ESCAPE)) {
|
---|
| 131 | glfwSetWindowShouldClose(window, 1);
|
---|
| 132 | }
|
---|
[644a2e4] | 133 | }
|
---|
| 134 |
|
---|
[5272b6b] | 135 | glfwTerminate();
|
---|
| 136 | return 0;
|
---|
| 137 | }
|
---|
[ec4456b] | 138 |
|
---|
| 139 | GLuint loadShader(GLenum type, string file) {
|
---|
| 140 | cout << "Loading shader from file " << file << endl;
|
---|
| 141 |
|
---|
| 142 | ifstream shaderFile(file);
|
---|
| 143 | GLuint shaderId = 0;
|
---|
| 144 |
|
---|
| 145 | if (shaderFile.is_open()) {
|
---|
| 146 | string line, shaderString;
|
---|
| 147 |
|
---|
| 148 | while(getline(shaderFile, line)) {
|
---|
| 149 | shaderString += line + "\n";
|
---|
| 150 | }
|
---|
| 151 | shaderFile.close();
|
---|
| 152 | const char* shaderCString = shaderString.c_str();
|
---|
| 153 |
|
---|
| 154 | shaderId = glCreateShader(type);
|
---|
| 155 | glShaderSource(shaderId, 1, &shaderCString, NULL);
|
---|
| 156 | glCompileShader(shaderId);
|
---|
| 157 |
|
---|
| 158 | cout << "Loaded successfully" << endl;
|
---|
| 159 | } else {
|
---|
| 160 | cout << "Failed to loade the file" << endl;
|
---|
| 161 | }
|
---|
| 162 |
|
---|
| 163 | return shaderId;
|
---|
| 164 | }
|
---|