feature/imgui-sdl
points-test
Last change
on this file since 5272b6b was 5272b6b, checked in by Dmitry Portnoy <dmp1488@…>, 7 years ago |
Start building a new game from Anton Gerdelan's tutorials
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File size:
866 bytes
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1 | #include <cstdio>
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2 | #include <iostream>
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3 |
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4 | #include <GL/glew.h>
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5 | #include <GLFW/glfw3.h>
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6 |
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7 | using namespace std;
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8 |
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9 | int main(int argc, char* argv[]) {
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10 | cout << "New OpenGL Game" << endl;
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11 |
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12 | if (!glfwInit()) {
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13 | fprintf(stderr, "ERROR: could not start GLFW3\n");
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14 | return 1;
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15 | }
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16 |
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17 | GLFWwindow* window = glfwCreateWindow(640, 480, "Hello Triangle", NULL, NULL);
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18 | if (!window) {
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19 | fprintf(stderr, "ERROR: could not open window with GLFW3\n");
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20 | glfwTerminate();
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21 | return 1;
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22 | }
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23 | glfwMakeContextCurrent (window);
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24 | glewExperimental = GL_TRUE;
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25 | glewInit();
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26 |
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27 | const GLubyte* renderer = glGetString(GL_RENDERER);
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28 | const GLubyte* version = glGetString(GL_VERSION);
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29 | printf("Renderer: %s\n", renderer);
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30 | printf("OpenGL version supported %s\n", version);
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31 | glEnable(GL_DEPTH_TEST);
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32 | glDepthFunc(GL_LESS);
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33 | glfwTerminate();
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34 | return 0;
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35 | }
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