1 | #include <SDL2/SDL.h>
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2 | #include <SDL2/SDL_vulkan.h>
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3 |
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4 | #define _USE_MATH_DEFINES // Will be needed when/if I need to # include <cmath>
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5 |
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6 | #define GLM_FORCE_RADIANS
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7 | #define GLM_FORCE_DEPTH_ZERO_TO_ONE
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8 | #include <glm/vec4.hpp>
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9 | #include <glm/mat4x4.hpp>
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10 |
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11 | #include <iostream>
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12 | #include <vector>
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13 |
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14 | using namespace std;
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15 | using namespace glm;
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16 |
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17 | const int SCREEN_WIDTH = 800;
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18 | const int SCREEN_HEIGHT = 600;
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19 |
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20 | int main(int argc, char* argv[]) {
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21 | cout << "Starting Vulkan SDL game..." << endl;
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22 |
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23 | SDL_Window* window = nullptr;
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24 | //SDL_Surface* screenSurface = nullptr;
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25 |
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26 | if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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27 | cout << "SDL could not initialize! SDL_Error: " << SDL_GetError() << endl;
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28 | } else {
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29 | window = SDL_CreateWindow("Vulkan Game",
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30 | SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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31 | SCREEN_WIDTH, SCREEN_HEIGHT,
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32 | SDL_WINDOW_VULKAN);
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33 |
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34 | if (window == nullptr) {
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35 | cout << "Window could not be created! SDL_Error: " << SDL_GetError() << endl;
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36 | } else {
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37 | //screenSurface = SDL_GetWindowSurface(window);
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38 |
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39 | //SDL_FillRect(screenSurface, nullptr, SDL_MapRGB(screenSurface->format, 0xFF, 0xFF, 0xFF));
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40 |
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41 | SDL_UpdateWindowSurface(window);
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42 |
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43 | uint32_t extensionCount;
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44 |
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45 | vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, nullptr);
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46 |
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47 | cout << "Vulkan extensions (" << extensionCount << "):" << endl;
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48 | cout << endl;
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49 |
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50 | SDL_Vulkan_GetInstanceExtensions(window, &extensionCount, nullptr);
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51 |
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52 | vector<const char*> extensionNames(extensionCount);
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53 | SDL_Vulkan_GetInstanceExtensions(window, &extensionCount, extensionNames.data());
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54 |
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55 | `cout << "SDL Vulkan extensions (" << extensionCount << "):" << endl;
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56 |
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57 | for (vector<const char*>::iterator it = extensionNames.begin(); it != extensionNames.end(); it++) {
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58 | cout << *it << endl;
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59 | }
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60 |
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61 | SDL_Delay(2000);
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62 | }
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63 | }
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64 |
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65 | SDL_DestroyWindow( window );
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66 |
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67 | SDL_Quit();
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68 |
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69 | cout << "Finished" << endl;
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70 |
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71 | exit(0);
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72 | }
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