feature/imgui-sdl
points-test
Last change
on this file since 2ba5617 was 4ece3bf, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
In VulkanGame, add the ability to delete asteroids and move them at a constant speed
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File size:
701 bytes
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[4ece3bf] | 1 | Issues with asteroid shader:
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| 2 |
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| 3 | - Need to create a system for moving objects independent of fps
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| 4 | - Storing data for multiple objects in the ssbo probably won't work right now
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| 5 | - Need to support deleting of objects and should add a deleted flag to the ssbo struct
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| 6 |
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| 7 | In opengl-ref, I'm enforcing a maximum fps to control the speed at which objects move or other
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| 8 | effects-over-time happen.
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| 9 |
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| 10 | It's better to not control the fps and just determine the delta for each effect every frame based
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| 11 | on the elapsed time.
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| 12 |
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| 13 | I think Vulkan enforces its own fps anyway (when I wait for each frame to be ready). I should look
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| 14 | into this more at some point and see if I can disable that to get the true fps for testing purposes. |
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