feature/imgui-sdl
points-test
Last change
on this file since 22217d4 was 4ece3bf, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
In VulkanGame, add the ability to delete asteroids and move them at a constant speed
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File size:
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1 | Issues with asteroid shader:
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2 |
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3 | - Need to create a system for moving objects independent of fps
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4 | - Storing data for multiple objects in the ssbo probably won't work right now
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5 | - Need to support deleting of objects and should add a deleted flag to the ssbo struct
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6 |
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7 | In opengl-ref, I'm enforcing a maximum fps to control the speed at which objects move or other
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8 | effects-over-time happen.
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9 |
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10 | It's better to not control the fps and just determine the delta for each effect every frame based
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11 | on the elapsed time.
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12 |
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13 | I think Vulkan enforces its own fps anyway (when I wait for each frame to be ready). I should look
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14 | into this more at some point and see if I can disable that to get the true fps for testing purposes.
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