source: opengl-game/notes.txt@ 22217d4

feature/imgui-sdl points-test
Last change on this file since 22217d4 was 4ece3bf, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

In VulkanGame, add the ability to delete asteroids and move them at a constant speed

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1Issues with asteroid shader:
2
3- Need to create a system for moving objects independent of fps
4- Storing data for multiple objects in the ssbo probably won't work right now
5- Need to support deleting of objects and should add a deleted flag to the ssbo struct
6
7In opengl-ref, I'm enforcing a maximum fps to control the speed at which objects move or other
8effects-over-time happen.
9
10It's better to not control the fps and just determine the delta for each effect every frame based
11on the elapsed time.
12
13I think Vulkan enforces its own fps anyway (when I wait for each frame to be ready). I should look
14into this more at some point and see if I can disable that to get the true fps for testing purposes.
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