feature/imgui-sdl
points-test
Last change
on this file since 2beb6c7 was d8cb15e, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Implement GetError() in game-gui-glfw and start using game-gui-glfw in opengl-game to show a window
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Property mode
set to
100644
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File size:
1.1 KB
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[d02c25f] | 1 | #include "opengl-game.hpp"
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| 2 |
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| 3 | #include <iostream>
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| 4 |
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[d8cb15e] | 5 | #include "game-gui-glfw.hpp"
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| 6 |
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[d02c25f] | 7 | using namespace std;
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| 8 |
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| 9 | OpenGLGame::OpenGLGame() {
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[d8cb15e] | 10 | gui = nullptr;
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| 11 | window = nullptr;
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[d02c25f] | 12 | }
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| 13 |
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| 14 | OpenGLGame::~OpenGLGame() {
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| 15 | }
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| 16 |
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| 17 | void OpenGLGame::run() {
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[d8cb15e] | 18 | if (initWindow() == RTWO_ERROR) {
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| 19 | return;
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| 20 | }
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| 21 | initOpenGL();
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| 22 | mainLoop();
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| 23 | cleanup();
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| 24 | }
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| 25 |
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| 26 | bool OpenGLGame::initWindow() {
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| 27 | gui = new GameGui_GLFW();
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| 28 |
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| 29 | if (gui->Init() == RTWO_ERROR) {
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| 30 | cout << "UI library could not be initialized!" << endl;
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| 31 | cout << gui->GetError() << endl;
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| 32 | return RTWO_ERROR;
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| 33 | }
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| 34 | cout << "GUI init succeeded" << endl;
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| 35 |
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| 36 | window = (GLFWwindow*) gui->CreateWindow("OpenGL Game", SCREEN_WIDTH, SCREEN_HEIGHT);
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| 37 | if (window == nullptr) {
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| 38 | cout << "Window could not be created!" << endl;
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| 39 | return RTWO_ERROR;
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| 40 | }
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| 41 |
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| 42 | return RTWO_SUCCESS;
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| 43 | }
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| 44 |
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| 45 | void OpenGLGame::initOpenGL() {
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| 46 | }
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| 47 |
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| 48 | void OpenGLGame::mainLoop() {
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| 49 | while (!glfwWindowShouldClose(window)) {
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| 50 | glfwPollEvents();
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| 51 |
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| 52 | glfwSwapBuffers(window);
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| 53 | }
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| 54 | }
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| 55 |
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| 56 | void OpenGLGame::cleanup() {
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| 57 | gui->DestroyWindow();
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| 58 | gui->Shutdown();
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| 59 | delete gui;
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[d02c25f] | 60 | } |
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