#include "opengl-game.hpp" #include #include "consts.hpp" #include "game-gui-glfw.hpp" using namespace std; OpenGLGame::OpenGLGame() { gui = nullptr; window = nullptr; } OpenGLGame::~OpenGLGame() { } void OpenGLGame::run(unsigned int width, unsigned int height, unsigned char guiFlags) { if (initWindow(width, height, guiFlags) == RTWO_ERROR) { return; } initOpenGL(); mainLoop(); cleanup(); } bool OpenGLGame::initWindow(unsigned int width, unsigned int height, unsigned char guiFlags) { gui = new GameGui_GLFW(); if (gui->Init() == RTWO_ERROR) { cout << "UI library could not be initialized!" << endl; cout << gui->GetError() << endl; return RTWO_ERROR; } cout << "GUI init succeeded" << endl; window = (GLFWwindow*) gui->CreateWindow("OpenGL Game", width, height, guiFlags | GUI_FLAGS_WINDOW_FULLSCREEN); if (window == nullptr) { cout << "Window could not be created!" << endl; return RTWO_ERROR; } return RTWO_SUCCESS; } void OpenGLGame::initOpenGL() { } void OpenGLGame::mainLoop() { while (!glfwWindowShouldClose(window)) { glfwPollEvents(); if (GameGui_GLFW::s_keyState[GLFW_KEY_ESCAPE] == GLFW_PRESS) { glfwSetWindowShouldClose(window, 1); } glfwSwapBuffers(window); } } void OpenGLGame::cleanup() { gui->DestroyWindow(); gui->Shutdown(); delete gui; }