feature/imgui-sdl
points-test
Last change
on this file since d8cb15e was d8cb15e, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Implement GetError() in game-gui-glfw and start using game-gui-glfw in opengl-game to show a window
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Property mode
set to
100644
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File size:
1.1 KB
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1 | #include "opengl-game.hpp"
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2 |
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3 | #include <iostream>
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4 |
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5 | #include "game-gui-glfw.hpp"
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6 |
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7 | using namespace std;
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8 |
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9 | OpenGLGame::OpenGLGame() {
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10 | gui = nullptr;
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11 | window = nullptr;
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12 | }
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13 |
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14 | OpenGLGame::~OpenGLGame() {
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15 | }
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16 |
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17 | void OpenGLGame::run() {
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18 | if (initWindow() == RTWO_ERROR) {
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19 | return;
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20 | }
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21 | initOpenGL();
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22 | mainLoop();
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23 | cleanup();
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24 | }
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25 |
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26 | bool OpenGLGame::initWindow() {
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27 | gui = new GameGui_GLFW();
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28 |
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29 | if (gui->Init() == RTWO_ERROR) {
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30 | cout << "UI library could not be initialized!" << endl;
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31 | cout << gui->GetError() << endl;
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32 | return RTWO_ERROR;
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33 | }
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34 | cout << "GUI init succeeded" << endl;
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35 |
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36 | window = (GLFWwindow*) gui->CreateWindow("OpenGL Game", SCREEN_WIDTH, SCREEN_HEIGHT);
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37 | if (window == nullptr) {
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38 | cout << "Window could not be created!" << endl;
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39 | return RTWO_ERROR;
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40 | }
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41 |
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42 | return RTWO_SUCCESS;
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43 | }
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44 |
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45 | void OpenGLGame::initOpenGL() {
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46 | }
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47 |
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48 | void OpenGLGame::mainLoop() {
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49 | while (!glfwWindowShouldClose(window)) {
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50 | glfwPollEvents();
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51 |
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52 | glfwSwapBuffers(window);
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53 | }
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54 | }
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55 |
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56 | void OpenGLGame::cleanup() {
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57 | gui->DestroyWindow();
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58 | gui->Shutdown();
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59 | delete gui;
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60 | }
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