feature/imgui-sdl
points-test
Last change
on this file since 83b5b4b was 83b5b4b, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Handle window resize events in openglgame
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Property mode
set to
100644
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File size:
875 bytes
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1 | #ifndef _OPENGL_GAME_H
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2 | #define _OPENGL_GAME_H
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3 |
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4 | #include <glm/glm.hpp>
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5 |
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6 | #include "IMGUI/imgui.h"
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7 | #include "imgui_impl_glfw_gl3.h"
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8 |
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9 | #include "game-gui-glfw.hpp"
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10 | #include "graphics-pipeline_opengl.hpp"
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11 |
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12 | class OpenGLGame {
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13 | public:
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14 | OpenGLGame();
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15 | ~OpenGLGame();
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16 |
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17 | void run(int width, int height, unsigned char guiFlags);
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18 |
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19 | private:
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20 | GameGui* gui;
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21 | Viewport viewport;
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22 |
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23 | vector<GraphicsPipeline_OpenGL> graphicsPipelines;
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24 |
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25 | GLFWwindow* window;
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26 |
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27 | bool initWindow(int width, int height, unsigned char guiFlags);
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28 | void initOpenGL();
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29 | void mainLoop();
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30 | void renderScene();
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31 | void renderUI();
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32 | void cleanup();
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33 | };
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34 |
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35 | void APIENTRY opengl_debug_callback(
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36 | GLenum source,
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37 | GLenum type,
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38 | GLuint id,
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39 | GLenum severity,
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40 | GLsizei length,
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41 | const GLchar* message,
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42 | const void* userParam
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43 | );
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44 |
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45 | #endif // _OPENGL_GAME_H
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