feature/imgui-sdl
points-test
Last change
on this file since 0ae182f was 7d2b0b9, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago |
Add and begin implementing a GraphicsPipeline class to hold info for the Vulkan graphics pipeline
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Property mode
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100644
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File size:
533 bytes
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1 | Have common functions for the opengl and vuilkan pipelines
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2 | Try to keep state internal and just expose common functions
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3 |
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4 | For vulkan, concerns are bindingDescription and attributeDescriptions
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5 | -Since we just have one data array split up into point-sized chunks,
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6 | we can just have a single bindngDescription
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7 | -attributeDescriptions will have to be defined per pipeline
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8 | (something similar will happen in opengl for varying attributes)
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9 |
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10 | VkPipeline and VkPipelineLayout are used for creating the pipeline commands,
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11 | so keep track of them
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